Hey guys, I have a problem that's been plaguing my server for a while now, and 
just can't seem to figure out how to work it out. I'd really appreciate some 
help with this if possible.

The set-up:

Game: Team Fortress 2 Server (24 slots)
Operating System: Ubuntu 6.06.2 LTS (Dapper).
IP: 24.129.170.3:27175
The Server: Dell Power Edge 2650
CPUs: 2xIntel(r) Xeon(tm) CPU 2.40GHz
Kernel: 2.6.15-28-server, with no customization.
Memory: 4.71GB RAM.
Start-up Line: screen -A -m -d -S tf2 ./srcds_run -console -game tf +ip 
24.129.170.3 -port 27175 +map cp_dustbowl +exec server.cfg

Stats output:
Cpu: 0.00 In 0.00 Out 0.00 Uptime 7109 Users 29 FPS 49.70 Players 0

I'll try to get the above under a load as well if I can.

When there are 20 people on the server the cores are at about 25% total, and 
none of them are over 60% individually. From everything that I've read I would 
imagine that this set up and configuration would be above and beyond what would 
be needed in order to run a good stable server, and yet it's not doing it.  As 
soon as there are more then 10-14 players connected and playing the game play 
begins to get choppy and almost as if there is a huge amount of lag hitting 
everyone. The server is connected to a 100mb/s network that is a switch away 
from an OC-3 connection. Any help would be greatly appreciated guys. : (


Thanks again,

~Steve

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