Hey guys, I have a problem that's been plaguing my server for a while now, and just can't seem to figure out how to work it out. I'd really appreciate some help with this if possible.
The set-up: Game: Team Fortress 2 Server (24 slots) Operating System: Ubuntu 6.06.2 LTS (Dapper). IP: 24.129.170.3:27175 The Server: Dell Power Edge 2650 CPUs: 2xIntel(r) Xeon(tm) CPU 2.40GHz Kernel: 2.6.15-28-server, with no customization. Memory: 4.71GB RAM. Start-up Line: screen -A -m -d -S tf2 ./srcds_run -console -game tf +ip 24.129.170.3 -port 27175 +map cp_dustbowl +exec server.cfg Stats output: Cpu: 0.00 In 0.00 Out 0.00 Uptime 7109 Users 29 FPS 49.70 Players 0 I'll try to get the above under a load as well if I can. When there are 20 people on the server the cores are at about 25% total, and none of them are over 60% individually. From everything that I've read I would imagine that this set up and configuration would be above and beyond what would be needed in order to run a good stable server, and yet it's not doing it. As soon as there are more then 10-14 players connected and playing the game play begins to get choppy and almost as if there is a huge amount of lag hitting everyone. The server is connected to a 100mb/s network that is a switch away from an OC-3 connection. Any help would be greatly appreciated guys. : ( Thanks again, ~Steve ________________________________ CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

