I seem to remember an issue with Xeon processors and the new source engine. My group once tried to run a few TF2 servers on a dual (or was it quad?) core Xeon, and it lagged above 14 players even though there was only 20-30% of the CPU being utilized. We ended up giving up the server and just getting a new one using non-Xeon processors.
I never did get a straight answer about any such problem, but in the mailing list archives you might be able to find old posts about it. On Mon, Mar 17, 2008 at 9:13 AM, Miano, Steven M. <[EMAIL PROTECTED]> wrote: > Hey guys, I have a problem that's been plaguing my server for a while now, > and just can't seem to figure out how to work it out. I'd really appreciate > some help with this if possible. > > The set-up: > > Game: Team Fortress 2 Server (24 slots) > Operating System: Ubuntu 6.06.2 LTS (Dapper). > IP: 24.129.170.3:27175 > The Server: Dell Power Edge 2650 > CPUs: 2xIntel(r) Xeon(tm) CPU 2.40GHz > Kernel: 2.6.15-28-server, with no customization. > Memory: 4.71GB RAM. > Start-up Line: screen -A -m -d -S tf2 ./srcds_run -console -game tf +ip > 24.129.170.3 -port 27175 +map cp_dustbowl +exec server.cfg > > Stats output: > Cpu: 0.00 In 0.00 Out 0.00 Uptime 7109 Users 29 FPS 49.70 Players 0 > > I'll try to get the above under a load as well if I can. > > When there are 20 people on the server the cores are at about 25% total, and > none of them are over 60% individually. From everything that I've read I > would imagine that this set up and configuration would be above and beyond > what would be needed in order to run a good stable server, and yet it's not > doing it. As soon as there are more then 10-14 players connected and playing > the game play begins to get choppy and almost as if there is a huge amount of > lag hitting everyone. The server is connected to a 100mb/s network that is a > switch away from an OC-3 connection. Any help would be greatly appreciated > guys. : ( > > > Thanks again, > > ~Steve > > ________________________________ > CONFIDENTIALITY NOTICE: This e-mail may contain information that is > privileged, confidential or otherwise protected from disclosure. If you are > not the intended recipient of this e-mail, please notify the sender > immediately by return e-mail, purge it and do not disseminate or copy it. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

