I seem to remember an issue with Xeon processors and the new source
engine. My group once tried to run a few TF2 servers on a dual (or was
it quad?) core Xeon, and it lagged above 14 players even though there
was only 20-30% of the CPU being utilized. We ended up giving up the
server and just getting a new one using non-Xeon processors.

I never did get a straight answer about any such problem, but in the
mailing list archives you might be able to find old posts about it.

On Mon, Mar 17, 2008 at 9:13 AM, Miano, Steven M.
<[EMAIL PROTECTED]> wrote:
> Hey guys, I have a problem that's been plaguing my server for a while now, 
> and just can't seem to figure out how to work it out. I'd really appreciate 
> some help with this if possible.
>
>  The set-up:
>
>  Game: Team Fortress 2 Server (24 slots)
>  Operating System: Ubuntu 6.06.2 LTS (Dapper).
>  IP: 24.129.170.3:27175
>  The Server: Dell Power Edge 2650
>  CPUs: 2xIntel(r) Xeon(tm) CPU 2.40GHz
>  Kernel: 2.6.15-28-server, with no customization.
>  Memory: 4.71GB RAM.
>  Start-up Line: screen -A -m -d -S tf2 ./srcds_run -console -game tf +ip 
> 24.129.170.3 -port 27175 +map cp_dustbowl +exec server.cfg
>
>  Stats output:
>  Cpu: 0.00 In 0.00 Out 0.00 Uptime 7109 Users 29 FPS 49.70 Players 0
>
>  I'll try to get the above under a load as well if I can.
>
>  When there are 20 people on the server the cores are at about 25% total, and 
> none of them are over 60% individually. From everything that I've read I 
> would imagine that this set up and configuration would be above and beyond 
> what would be needed in order to run a good stable server, and yet it's not 
> doing it.  As soon as there are more then 10-14 players connected and playing 
> the game play begins to get choppy and almost as if there is a huge amount of 
> lag hitting everyone. The server is connected to a 100mb/s network that is a 
> switch away from an OC-3 connection. Any help would be greatly appreciated 
> guys. : (
>
>
>  Thanks again,
>
>  ~Steve
>
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