I don't have to email anyone I already know what the max value for sv_maxrate for hlds is, its 30.000 but what we have been discussing is what the client should set their RATE too for Internet servers and that is 25.000
You all can keep talking until you're blue in the face but that fact will not change. Here is another source of proof for all you noobies, The calbasic.cfg Why would cal even have that setting set to 25000 if it was viable. Learn how to read people. // CAL DOD CONFIG Hostname "CAL DoD Match In Progress" Rateenforce 1 Rateenforce_type 2 Re_check Mp_autocrosshair 0 Mp_flashlight 1 Mp_fadetoblack 0 Mp_timelimit 20 Mp_teamplay 11 Mp_friendlyfire 1 Mp_consistency 1 Mp_deathmsg 1 Mp_forcechasecam 1 Mp_weaponstay 0 Sv_allowdownload 0 Sv_allowupload 0 Sv_cheats 0 Sv_maxspectators 2 Sv_maxrate 25000 Sv_minrate 10000 Decalfrequency 30 Fakelag 0 Fakeloss 0 Pausable 0 Sv_accelerate 10 Sv_aim 0 Sv_airaccelerate 10 Sv_airmove 1 Sv_friction 4 Sv_gravity 800 Sv_bounce 1 Sv_clienttrace 3.5 Sv_clipmode 0 Sv_stepsize 18 Sv_stopspeed 100 Sv_maxspeed 500 Sv_wateraccelerate 10 Sv_waterfriction 1 Edgefriction 2 Mp_falldamage 1 Mp_footsteps 1 Sv_unlag 1 Traceroffset 100 Tracerlength 0.45 Tracerred 1.3 Tracerblue 0.1 Tracergreen 0.7 Traceralpha 0.45 Tracerspeed 6250 Mp_bulletwhizz 0 Mp_allowspectators 1 Mp_limitallies30cal 1 Mp_limitalliesbar 2 Mp_limitalliescarbine 1 Mp_limitalliesgarand 3 Mp_limitalliesgreasegun 1 Mp_limitalliesspring 1 Mp_limitalliesthompson 2 Mp_limitaxisfg42 0 Mp_limitaxisfg42s 0 Mp_limitaxisk43 1 Mp_limitaxiskar 2 Mp_limitaxismg34 0 Mp_limitaxismg42 1 Mp_limitaxismp40 2 Mp_limitaxismp44 2 Mp_limitaxisscopedkar 1 Mp_limitbritassault -1 Mp_limitbritlight 2 Mp_limitbritmg 2 Mp_limitbritsniper 1 Mp_tkpenalty -1 Mp_teamlimit -1 Mp_clan_match 1 Mp_clan_timer 0 Mp_clan_scoring 1 Mp_clan_scoring_delay 30 Mp_clan_ready_signal ready Mp_combinemglimits 1 Mp_limitbazooka 1 Mp_limitpschreck 1 Mp_limitpiat 1 Mp_forcecamera 4 Mp_allowroaming 0 Sv_minupdaterate 40 Sv_maxupdaterate 101 Log "on" //CAL-DoD|Riopelle //02-28-06 This communication and any accompanying document(s) are privileged and confidential, and are intended for the sole use of the addressee(s). If you have received this transmission in error, you are advised that any disclosure, copying, distribution, or the taking of any action in reliance upon it is strictly prohibited. If you have received this communication in error, please return the message via email reply and immediately delete it from your system. -------Original Message------- From: AnAkIn . Date: 05/21/08 03:28:40 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] HL1 Client Problems Max for Source is something around 1 000 000. It was posted by Alfred Reynolds when there has been a Source update like 1 year ago. The difference between a VALVe developer and Steam Support site, is that Steam Support site articles are not all written by VALVe. Some articles are written by volunteers, so there can be errors. If you don't believe me that the max rate is 20000 for HL1 engine, then send an e-mail to a VALVe developer and see. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

