You're talking about HLDS , not SRCDS correct ? If that is the case and its HLDS, there is no need to run at 10.000 sys_ticrate, just run it at 1000 or even better at 566 with -pingboost 3. There is hardly any noticible difference between 566 tic and 1000 except for higher CPU resources. If you must run at 1000 tic then run it at 966.
This communication and any accompanying document(s) are privileged and confidential, and are intended for the sole use of the addressee(s). If you have received this transmission in error, you are advised that any disclosure, copying, distribution, or the taking of any action in reliance upon it is strictly prohibited. If you have received this communication in error, please return the message via email reply and immediately delete it from your system. -------Original Message------- From: Gary Stanley Date: 05/25/08 18:33:50 To: [email protected] Subject: Re: [hlds_linux] Fwd: 1000 FPS........ but accelerated At 06:54 PM 5/25/2008, Javier Martín wrote: >Hi all. > >I got on my servers 1000 fps, with pingboost 3 and systicrate 10000, but >with this config, the players on the server runs accelerated, c4, time, >players, all things a bit accelerated. > >Is posible run the server with 1000 fps, and sys_ticrate 10000 , without >accelerations? Run 2.6.25 with High Res Timer Support. Dynamic ticks are uselss for gameservers, and they increase overhead of time calls. You'll also probably need a motherboard that supports (HPET) After that, you can start up a server *without* pingboosting options, which is causing clock aliasing. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

