Will P4s do EM64T? :-P

I've also noticed that the 'stats' command completely fails to report
valid FPS when the system is under load - it seems to average out the
time of the last frame over a second - if you run a windows server
where you get the banner at the top of the server output, you'll
notice it's different (and much more stable) than the stats command
when under load.

- Neph

On Tue, May 27, 2008 at 8:24 PM, Gary Stanley <[EMAIL PROTECTED]> wrote:
> At 08:46 AM 5/27/2008, =?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?= wrote:
>>Judging from what I've read, I'm guessing my linux config (IIRC its
>>2.6.16 with 1000HZ, yup, thats April 2006) is fundamentally flawed.
>>Full hlds server (about 20 clients) uses about 30% cpu (p4 3.4 ghz
>>with HT on) and about 12% ram (out of 1G) but fps is only stable when
>>server is empty and only with sys_ticrate 1000 (or 10000) and
>>-pingboost 2. As soon as several clients get onto server, number fps
>>start fluctuating constantly in between about 100 and 600. One other
>>~15 slot server is present, same config. Total cpu usage normally does
>>not exceed 70%. I am not really doing anything as head admin at the
>>moment, everything is fully automated and I haven't been on the server
>>myself for a couple of months now, but I still can't understand where
>>did I go wrong. Nor can I let go of the fact that I could have done
>>better.
>
> Try using x64 linux. x64 uses something called a vsyscall, which is a
> shared page to map gettimeofday() to userland, and it's going to
> reduce the cost of timekeeping with a P4.
> A P4 has horrible pipeline latency, and it executes syscalls about 2x
> slower than a PIII.
>
> You could also make sure you are using the TSC for the timecounter
> instead of ACPI.
>
>
>
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