At 08:46 AM 5/27/2008, =?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?= wrote:
>Judging from what I've read, I'm guessing my linux config (IIRC its
>2.6.16 with 1000HZ, yup, thats April 2006) is fundamentally flawed.
>Full hlds server (about 20 clients) uses about 30% cpu (p4 3.4 ghz
>with HT on) and about 12% ram (out of 1G) but fps is only stable when
>server is empty and only with sys_ticrate 1000 (or 10000) and
>-pingboost 2. As soon as several clients get onto server, number fps
>start fluctuating constantly in between about 100 and 600. One other
>~15 slot server is present, same config. Total cpu usage normally does
>not exceed 70%. I am not really doing anything as head admin at the
>moment, everything is fully automated and I haven't been on the server
>myself for a couple of months now, but I still can't understand where
>did I go wrong. Nor can I let go of the fact that I could have done
>better.

Try using x64 linux. x64 uses something called a vsyscall, which is a 
shared page to map gettimeofday() to userland, and it's going to 
reduce the cost of timekeeping with a P4.
A P4 has horrible pipeline latency, and it executes syscalls about 2x 
slower than a PIII.

You could also make sure you are using the TSC for the timecounter 
instead of ACPI.



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