At 08:46 AM 5/27/2008, =?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?= wrote: >Judging from what I've read, I'm guessing my linux config (IIRC its >2.6.16 with 1000HZ, yup, thats April 2006) is fundamentally flawed. >Full hlds server (about 20 clients) uses about 30% cpu (p4 3.4 ghz >with HT on) and about 12% ram (out of 1G) but fps is only stable when >server is empty and only with sys_ticrate 1000 (or 10000) and >-pingboost 2. As soon as several clients get onto server, number fps >start fluctuating constantly in between about 100 and 600. One other >~15 slot server is present, same config. Total cpu usage normally does >not exceed 70%. I am not really doing anything as head admin at the >moment, everything is fully automated and I haven't been on the server >myself for a couple of months now, but I still can't understand where >did I go wrong. Nor can I let go of the fact that I could have done >better.
Try using x64 linux. x64 uses something called a vsyscall, which is a shared page to map gettimeofday() to userland, and it's going to reduce the cost of timekeeping with a P4. A P4 has horrible pipeline latency, and it executes syscalls about 2x slower than a PIII. You could also make sure you are using the TSC for the timecounter instead of ACPI. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

