status or stats reports your fps. In TF2 the is a command which starts benchmark test, may be there are the same commands in other servers.
2008/5/28 Chris Brunelle <[EMAIL PROTECTED]>: > What would be an accurate way to report FPS while the system is under load? > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin > Zey > Sent: Tuesday, May 27, 2008 11:06 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Fwd: 1000 FPS........ but accelerated > > Will P4s do EM64T? :-P > > I've also noticed that the 'stats' command completely fails to report > valid FPS when the system is under load - it seems to average out the > time of the last frame over a second - if you run a windows server > where you get the banner at the top of the server output, you'll > notice it's different (and much more stable) than the stats command > when under load. > > - Neph > > On Tue, May 27, 2008 at 8:24 PM, Gary Stanley <[EMAIL PROTECTED]> > wrote: > > At 08:46 AM 5/27/2008, =?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?= wrote: > >>Judging from what I've read, I'm guessing my linux config (IIRC its > >>2.6.16 with 1000HZ, yup, thats April 2006) is fundamentally flawed. > >>Full hlds server (about 20 clients) uses about 30% cpu (p4 3.4 ghz > >>with HT on) and about 12% ram (out of 1G) but fps is only stable when > >>server is empty and only with sys_ticrate 1000 (or 10000) and > >>-pingboost 2. As soon as several clients get onto server, number fps > >>start fluctuating constantly in between about 100 and 600. One other > >>~15 slot server is present, same config. Total cpu usage normally does > >>not exceed 70%. I am not really doing anything as head admin at the > >>moment, everything is fully automated and I haven't been on the server > >>myself for a couple of months now, but I still can't understand where > >>did I go wrong. Nor can I let go of the fact that I could have done > >>better. > > > > Try using x64 linux. x64 uses something called a vsyscall, which is a > > shared page to map gettimeofday() to userland, and it's going to > > reduce the cost of timekeeping with a P4. > > A P4 has horrible pipeline latency, and it executes syscalls about 2x > > slower than a PIII. > > > > You could also make sure you are using the TSC for the timecounter > > instead of ACPI. > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > No virus found in this incoming message. > Checked by AVG. > Version: 8.0.100 / Virus Database: 269.24.1/1469 - Release Date: 5/27/2008 > 1:25 PM > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

