Hi,

Yes I know that, but a lot of people are still using it. If you dont 
update it there will be a lot of problems for a lot of people, and the 
fact that you need to buy more hardware to get all the servers running 
because of the increased CPU usage is a huge problem.

How do I explain to my customers that they have to wait a week before I 
have enough space to host all the servers again...

Regards,
Dataproof

Valtteri Kiviniemi

Alfred Reynolds kirjoitti:
> The hlds_amd64 binary was discontinued long ago and is still not
> supported.
>
>   
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> [EMAIL PROTECTED] On Behalf Of Valtteri Kiviniemi
>> Sent: Friday, August 29, 2008 2:27 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available
>>
>> Hi
>>
>> I wonder if the old hlds_amd64 binary is still working? I can't check
>> it
>> out right now, but I certainly hope that it still works. I myself host
>> around 70 x 1.6 servers with the old hlds_amd64 binary because of
>> better
>> performance (lower CPU usage and better FPS) and because all my
>>     
> servers
>   
>> have 8GB of memory, which is being wasted if  I change the OS to
>>     
> 32bit.
>   
>> 64bit OS with the 32bit binary wont work either, because then the
>> performance of the server is awful and it eats huge ammounts of CPU.
>>
>> Please allow me and other people who are using the old binary to
>> continue to use it, because otherwise we have to do huge changes in
>>     
> our
>   
>> server hardware and probably buy more hardware because of the
>>     
> increased
>   
>> CPU usage which comes if you use the 32bit binary.
>>
>> Regards,
>> Dataproof.fi
>>
>> Valtteri Kiviniemi
>>
>>
>> Alfred Reynolds kirjoitti:
>>     
>>> The change of interest on the Linux side is we moved the compiler
>>> version forward significantly (to 4.2.4) for some of the binaries we
>>> compile so I would like to get coverage on the assorted OS installs
>>>       
>> you
>>     
>>> guys run (I am looking at your FreeBSD people).
>>>
>>> This update should also siginifcantly reduce the "invalid ticket"
>>>       
>> style
>>     
>>> errors, but make sure your server can connect to Steam properly on
>>> startup. You should see "Connection to Steam servers successful" in
>>>       
>> your
>>     
>>> console on startup.
>>>
>>> You can ignore the:
>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
>>>       
>> steamclient.
>>     
>>> Continuing with current version anyway.
>>>
>>> console message you see on startup, that is disabled by design right
>>> now.
>>>
>>> - Alfred
>>>
>>>
>>>       
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:hlds-
>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>>> Sent: Friday, August 29, 2008 1:44 PM
>>>> To: Half-Life dedicated Win32 server mailing list;
>>>> [email protected];
>>>>
>>>>         
>>> [EMAIL PROTECTED]
>>>
>>>       
>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available
>>>>
>>>> There is a Counter-Strike 1.6 Beta available to all existing
>>>> Counter-Strike owners. The dedicated server beta is available when
>>>>         
>> you
>>     
>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is
>>>>         
>> on
>>     
>>>> the dedicated server component, in particular the Linux piece. Here
>>>>
>>>>         
>>> are
>>>
>>>       
>>>> the specific changes:
>>>>
>>>> Integrated Steam Community features into Counter-Strike
>>>> - In-game player name now automatically uses player's Steam
>>>>         
>> Community
>>     
>>>> name
>>>> - Avatars are displayed on the scoreboard)
>>>>
>>>> Other fixes
>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them
>>>>
>>>>         
>>> out)
>>>
>>>       
>>>> Jason
>>>>
>>>> _______________________________________________
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>>>>         
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>>     
>>>> please visit:
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>>>>
>>>>         
>>> _______________________________________________
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>>>       
>> archives, please visit:
>>     
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>>>
>>>       
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>>     
>
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