And the other thing that I dont understand is why you dont update the hlds_amd64 because it works so much better in every way. You dont have to update it fully, just make a tiny update that includes this newest update.
Valtteri Kiviniemi kirjoitti: > Hi, > > Yes I know that, but a lot of people are still using it. If you dont > update it there will be a lot of problems for a lot of people, and the > fact that you need to buy more hardware to get all the servers running > because of the increased CPU usage is a huge problem. > > How do I explain to my customers that they have to wait a week before I > have enough space to host all the servers again... > > Regards, > Dataproof > > Valtteri Kiviniemi > > Alfred Reynolds kirjoitti: > >> The hlds_amd64 binary was discontinued long ago and is still not >> supported. >> >> >> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] [mailto:hlds_linux- >>> [EMAIL PROTECTED] On Behalf Of Valtteri Kiviniemi >>> Sent: Friday, August 29, 2008 2:27 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available >>> >>> Hi >>> >>> I wonder if the old hlds_amd64 binary is still working? I can't check >>> it >>> out right now, but I certainly hope that it still works. I myself host >>> around 70 x 1.6 servers with the old hlds_amd64 binary because of >>> better >>> performance (lower CPU usage and better FPS) and because all my >>> >>> >> servers >> >> >>> have 8GB of memory, which is being wasted if I change the OS to >>> >>> >> 32bit. >> >> >>> 64bit OS with the 32bit binary wont work either, because then the >>> performance of the server is awful and it eats huge ammounts of CPU. >>> >>> Please allow me and other people who are using the old binary to >>> continue to use it, because otherwise we have to do huge changes in >>> >>> >> our >> >> >>> server hardware and probably buy more hardware because of the >>> >>> >> increased >> >> >>> CPU usage which comes if you use the 32bit binary. >>> >>> Regards, >>> Dataproof.fi >>> >>> Valtteri Kiviniemi >>> >>> >>> Alfred Reynolds kirjoitti: >>> >>> >>>> The change of interest on the Linux side is we moved the compiler >>>> version forward significantly (to 4.2.4) for some of the binaries we >>>> compile so I would like to get coverage on the assorted OS installs >>>> >>>> >>> you >>> >>> >>>> guys run (I am looking at your FreeBSD people). >>>> >>>> This update should also siginifcantly reduce the "invalid ticket" >>>> >>>> >>> style >>> >>> >>>> errors, but make sure your server can connect to Steam properly on >>>> startup. You should see "Connection to Steam servers successful" in >>>> >>>> >>> your >>> >>> >>>> console on startup. >>>> >>>> You can ignore the: >>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local >>>> >>>> >>> steamclient. >>> >>> >>>> Continuing with current version anyway. >>>> >>>> console message you see on startup, that is disabled by design right >>>> now. >>>> >>>> - Alfred >>>> >>>> >>>> >>>> >>>>> -----Original Message----- >>>>> From: [EMAIL PROTECTED] [mailto:hlds- >>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen >>>>> Sent: Friday, August 29, 2008 1:44 PM >>>>> To: Half-Life dedicated Win32 server mailing list; >>>>> [email protected]; >>>>> >>>>> >>>>> >>>> [EMAIL PROTECTED] >>>> >>>> >>>> >>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available >>>>> >>>>> There is a Counter-Strike 1.6 Beta available to all existing >>>>> Counter-Strike owners. The dedicated server beta is available when >>>>> >>>>> >>> you >>> >>> >>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is >>>>> >>>>> >>> on >>> >>> >>>>> the dedicated server component, in particular the Linux piece. Here >>>>> >>>>> >>>>> >>>> are >>>> >>>> >>>> >>>>> the specific changes: >>>>> >>>>> Integrated Steam Community features into Counter-Strike >>>>> - In-game player name now automatically uses player's Steam >>>>> >>>>> >>> Community >>> >>> >>>>> name >>>>> - Avatars are displayed on the scoreboard) >>>>> >>>>> Other fixes >>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them >>>>> >>>>> >>>>> >>>> out) >>>> >>>> >>>> >>>>> Jason >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >>> archives, >>> >>> >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>> >>> archives, please visit: >>> >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

