And the other thing that I dont understand is why you dont update the 
hlds_amd64 because it works so much better in every way. You dont have 
to update it fully, just make a tiny update that includes this newest 
update.

Valtteri Kiviniemi kirjoitti:
> Hi,
>
> Yes I know that, but a lot of people are still using it. If you dont 
> update it there will be a lot of problems for a lot of people, and the 
> fact that you need to buy more hardware to get all the servers running 
> because of the increased CPU usage is a huge problem.
>
> How do I explain to my customers that they have to wait a week before I 
> have enough space to host all the servers again...
>
> Regards,
> Dataproof
>
> Valtteri Kiviniemi
>
> Alfred Reynolds kirjoitti:
>   
>> The hlds_amd64 binary was discontinued long ago and is still not
>> supported.
>>
>>   
>>     
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>>> [EMAIL PROTECTED] On Behalf Of Valtteri Kiviniemi
>>> Sent: Friday, August 29, 2008 2:27 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available
>>>
>>> Hi
>>>
>>> I wonder if the old hlds_amd64 binary is still working? I can't check
>>> it
>>> out right now, but I certainly hope that it still works. I myself host
>>> around 70 x 1.6 servers with the old hlds_amd64 binary because of
>>> better
>>> performance (lower CPU usage and better FPS) and because all my
>>>     
>>>       
>> servers
>>   
>>     
>>> have 8GB of memory, which is being wasted if  I change the OS to
>>>     
>>>       
>> 32bit.
>>   
>>     
>>> 64bit OS with the 32bit binary wont work either, because then the
>>> performance of the server is awful and it eats huge ammounts of CPU.
>>>
>>> Please allow me and other people who are using the old binary to
>>> continue to use it, because otherwise we have to do huge changes in
>>>     
>>>       
>> our
>>   
>>     
>>> server hardware and probably buy more hardware because of the
>>>     
>>>       
>> increased
>>   
>>     
>>> CPU usage which comes if you use the 32bit binary.
>>>
>>> Regards,
>>> Dataproof.fi
>>>
>>> Valtteri Kiviniemi
>>>
>>>
>>> Alfred Reynolds kirjoitti:
>>>     
>>>       
>>>> The change of interest on the Linux side is we moved the compiler
>>>> version forward significantly (to 4.2.4) for some of the binaries we
>>>> compile so I would like to get coverage on the assorted OS installs
>>>>       
>>>>         
>>> you
>>>     
>>>       
>>>> guys run (I am looking at your FreeBSD people).
>>>>
>>>> This update should also siginifcantly reduce the "invalid ticket"
>>>>       
>>>>         
>>> style
>>>     
>>>       
>>>> errors, but make sure your server can connect to Steam properly on
>>>> startup. You should see "Connection to Steam servers successful" in
>>>>       
>>>>         
>>> your
>>>     
>>>       
>>>> console on startup.
>>>>
>>>> You can ignore the:
>>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
>>>>       
>>>>         
>>> steamclient.
>>>     
>>>       
>>>> Continuing with current version anyway.
>>>>
>>>> console message you see on startup, that is disabled by design right
>>>> now.
>>>>
>>>> - Alfred
>>>>
>>>>
>>>>       
>>>>         
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED] [mailto:hlds-
>>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>>>> Sent: Friday, August 29, 2008 1:44 PM
>>>>> To: Half-Life dedicated Win32 server mailing list;
>>>>> [email protected];
>>>>>
>>>>>         
>>>>>           
>>>> [EMAIL PROTECTED]
>>>>
>>>>       
>>>>         
>>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available
>>>>>
>>>>> There is a Counter-Strike 1.6 Beta available to all existing
>>>>> Counter-Strike owners. The dedicated server beta is available when
>>>>>         
>>>>>           
>>> you
>>>     
>>>       
>>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is
>>>>>         
>>>>>           
>>> on
>>>     
>>>       
>>>>> the dedicated server component, in particular the Linux piece. Here
>>>>>
>>>>>         
>>>>>           
>>>> are
>>>>
>>>>       
>>>>         
>>>>> the specific changes:
>>>>>
>>>>> Integrated Steam Community features into Counter-Strike
>>>>> - In-game player name now automatically uses player's Steam
>>>>>         
>>>>>           
>>> Community
>>>     
>>>       
>>>>> name
>>>>> - Avatars are displayed on the scoreboard)
>>>>>
>>>>> Other fixes
>>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them
>>>>>
>>>>>         
>>>>>           
>>>> out)
>>>>
>>>>       
>>>>         
>>>>> Jason
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>         
>>>>>           
>>> archives,
>>>     
>>>       
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>         
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>>       
>>>>         
>>> archives, please visit:
>>>     
>>>       
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>       
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>     
>>>       
>> _______________________________________________
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>> please visit:
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>>   
>>     
>
>
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>   


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