Try to mount the filesystem with noatime option or whatever option that
represent it in Linux. I only use FreeBSD.

in freebsd:
# mount -u -o noatime /dev/da2a /games

/Bjorn

On Wed, 17 Sep 2008, Saint K. wrote:

> The files are only used by 1 server. We give each TF2 server its own
> directory.
>
> About the file system I wouldn't know. We use a default EXT3 file system
> which gets installed when you install Debian Etch.
>
> Cheers,
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kama
> Sent: Wednesday, September 17, 2008 1:14 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Random map corruption
>
>
> Why would any map get corrupted? They should always be static. And be
> opened with the r flag, not the rw flag and only read to memory. Maybe
> they should lock the file to be safe. To my sparse knowledge it looks like
> a bug.
>
> It could maybe be filesystem related. Like changing the filesystem not to
> update the access time everytime, would that help? Especially if you have
> several servers that access the maps on the same place.
>
> I had a problem when I used symlinked data. But this was a plugin issue. I
> had symlinked a file that did get updated and when two servers changed map
> at the same time it got corrupted. Not symlinking that file solved the
> problem, but it was quite hard to figure out what file got corrupted,
> since it didnt got reported on to the screen. A reinstall of AMX where the
> only sollution.
>
> /Bjorn
>
> On Wed, 17 Sep 2008, Ronny Schedel wrote:
>
> > We experience the same problem with an Intel Q6600 and source games (CSS,
> > DODS, TF2). This happens once a month. The map gets corrupted on hard
> disk.
> > We had no problem before with an Intel Core2Duo. Can be also a kernel
> issue.
> > What hardware/kernel do you use?
> >
> > Best regards
> >
> > Ronny
> >
> > > Hi,
> > >
> > > Since the Heavy update we're experiencing a old bug on our servers.
> Every
> > > now and then a map randomly gets corrupted, and when clients try to
> > > connect
> > > they receive the error 'your map is different from the server'. Each
> time
> > > its on a different map, and we'll have to replace the map with a copy of
> > > the
> > > original to make it work again.
> > >
> > > Anyone els here experiencing this issue, and perhaps know a way how to
> > > block
> > > this from happening?
> > >
> > > Cheers,
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> >
> >
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> >
>
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