I hope the same is decided for CSS when it goes to the OB engine....

On Thu, Oct 2, 2008 at 11:11 AM, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> Actually no, I am going to flip it back to the in-game name, forcing it to be 
> community name is something we ended up deciding against for CS 1.6.
>
> - Alfred
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> [EMAIL PROTECTED] On Behalf Of Donnie Newlove
>> Sent: Thursday, October 02, 2008 11:03 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated
>>
>> Yes, that is pretty much what this beta is all about.
>>
>> On Thu, Oct 2, 2008 at 7:56 PM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>> > It works fine now. Is it normal that the scoreboard still shows steam
>> > community names instead of in-game name?
>> >
>> > 2008/10/2 Kveri <[EMAIL PROTECTED]>
>> >
>> >> Nice one!
>> >>
>> >> Kveri
>> >>
>> >> Jason Ruymen  wrote / napĂ­sal(a):
>> >> > We've found and fixed the problem with Linux servers requiring
>> >> > libstdc++.  Run hldsupdatetool to get the latest build.
>> >> >
>> >> > Jason
>> >> >
>> >> > -----Original Message-----
>> >> > From: [EMAIL PROTECTED]
>> >> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason
>> Ruymen
>> >> > Sent: Wednesday, October 01, 2008 6:55 PM
>> >> > To: Half-Life dedicated Win32 server mailing list;
>> >> > [email protected]
>> >> > Subject: [hlds] Counter-Strike 1.6 Beta updated
>> >> >
>> >> > A required update to the Counter-Strike 1.6 Beta is now available.
>> >> > Please run hldsupdatetool to receive it.  The specific changes
>> include:
>> >> >
>> >> > - Fixed crash on level change
>> >> > - clamped certain client cvars to prevent exploits
>> >> > - Made ducking only emit quieter footsteps if you duck for a
>> reasonable
>> >> > amount of time
>> >> >
>> >> > Jason
>> >> >
>> >> >
>> >> > _______________________________________________
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>> >> >
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>> >> >
>> >> >
>> >>
>> >>
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>> >>
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>> >
>>
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>
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