Avatars not showing on small resolutions is by design, they just
couldn't fit in the limited pixel space.

- Alfred

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of AnAkIn .
> Sent: Wednesday, October 01, 2008 4:52 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
> 
> sv_airmove doesn't work, it has no effect, I tested it, with all the
> other
> cvars you can find here:
> http://scripting.elxdraco.net/cvarlist/
> 
> so it's only sv_airaccelerate.
> 
> Also, the avatars are still not showing in resolutions under 1024x768.
> Is it
> a bug or it's intended?
> 
> 2008/10/1 kama <[EMAIL PROTECTED]>
> 
> >
> > Have not heard of such thing.
> >
> > But it isnt 100% effective and quite old now, so maybe newer more
> > agressive versions could suffer from such bugs.
> >
> > /Bjorn
> >
> > On Wed, 1 Oct 2008, Roman Hatsiev wrote:
> >
> > > Duck jump disable plugin may have its hidden side-effects. I heard
> > > complains that people sometimes get stuck on stairs or something
> like
> > > this.
> > >
> > > Regards,
> > >
> > > Roman
> > >
> > > On Wed, Oct 1, 2008 at 12:28 PM, kama <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Its true that they dont gain those insane speeds anymore, but
> they can
> > > > overcome the speeddown limit on multiple jumps.
> > > >
> > > > So they can jump as the same or close to the same speed as
> running, but
> > > > they do it soundless.
> > > >
> > > > The same goes for the duck jump / russian jump. Which is more
> annoying
> > > > than bunny jumping, since the graphics are looking stupid and
its
> > harder
> > > > to hit.
> > > >
> > > > We used to have sv_airmove 1 and sv_airaccelerate 2 on our
> servers, but
> > a
> > > > lot of players complained so airacc is now at 10, as the "rest"
> of the
> > > > servers. We do not allow excessive bunny jumping on our servers
> and
> > duck
> > > > jump are not allowed at all.
> > > >
> > > > Now we have a duck jump disable script in amxx. But that does
not
> catch
> > > > all the duck jumpers. But they cant do it soundless anymore.
> > > >
> > > > /Bjorn
> > > >
> > > > On Tue, 30 Sep 2008, fishy wrote:
> > > >
> > > >> This was the point i was trying to make, as bunnyhopping to
gain
> speed
> > > >> and advantage was the issue fixed previously, i believe it was
> indeed
> > > >> 1.3, along with the other physics *fixes* which broke such
> things as
> > > >> hostages climbing up ladders and jumping clean through
> windows.....
> > but
> > > >> as so many others have stated, there are a horde of less
> irritating
> > bugs
> > > >> still swimming around in the game, such as flashbugs and 16bit
> smoke
> > to
> > > >> name a couple of personal bugbears, however it is that act of
> russian
> > > >> walking that is currently permeating through the game and
> upsetting
> > the
> > > >> experience of the most players.
> > > >>
> > > >> > Message: 3
> > > >> > Date: Tue, 30 Sep 2008 17:21:55 +0200
> > > >> > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > >> > Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
> > > >> > To: "Half-Life dedicated Linux server mailing list"
> > > >> >     <[email protected]>
> > > >> > Message-ID:
> > > >> >
> <[EMAIL PROTECTED]>
> > > >> > Content-Type: text/plain; charset=ISO-8859-1
> > > >> >
> > > >> > I think he means sv_airaccelerate 1
> > > >> >
> > > >> > or this cvar with an other low value, so you can't air
strafe.
> > > >> >
> > > >> > Anyway bunnyhop was already fixed since CS 1.3 (or 1.5?), you
> can't
> > again
> > > >> > any speed advantage by what you call bunnyhop now. It's
> useless to
> > do it.
> > > >> > There is nothing to fix.
> > > >>
> > > >> _______________________________________________
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> > > >>
> > > >
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