same here, vanilla server installed with ./steam -command update -game 
cstrike -dir .
chmod +x hlds_run
./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033

[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
./hlds_run: line 342: 10350 Segmentation fault      (core dumped) $HL_CMD

Martin

crow  wrote / napísal(a):
> Hi!
>
> All of our servers are constantly crashing after the last
> update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).
>
> Please fix it asap.
>
> GDB output:
>
> Auto detecting CPU
> Using AMD Optimised binary.
> Enabling debug mode
> Auto-restarting the server on crash
>
> Console initialized.
> scandir failed:/usr/local/games/cs/./valve/SAVE
> scandir failed:/usr/local/games/cs/./platform/SAVE
> Protocol version 48
> Exe version 1.1.2.6/Stdio (cstrike)
> Exe build: 17:26:40 Aug 27 2008 (4352)
> STEAM Auth Server
> couldn't exec language.cfg
> scandir failed:/usr/local/games/cs/./valve/SAVE
> scandir failed:/usr/local/games/cs/./platform/SAVE
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
> Continuing with current version anyway.
> ./hlds_run: line 342: 20989 Segmentation fault      (core dumped) $HL_CMD
> Cannot access memory at address 0xb7faf4e8
> Cannot access memory at address 0xbf9f5ce0
> /usr/local/games/cs/debug.cmds:3: Error in sourced command file:
> Cannot access memory at address 0xb7faf4e8
> email debug.log to [EMAIL PROTECTED]
> Thu Oct 23 10:35:20 CEST 2008: Server restart in 10 seconds
> Thu Oct 23 10:35:25 CEST 2008: Server Quit
>
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>
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