Are there more out there that do not get sv_visiblemaxplayers to work 
anymore? We are trying to hide our reserved slots, which worked before, 
but now it reports that 24 slots are open even if it is set to 20 or 22. 
Bug or feature ? =)

// Per



Jason Ruymen skrev:
> A new set of Steamworks features have been released for all Half-Life 1 
> engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress 
> Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 
> Deathmatch. The update includes Steamworks features such as player avatars in 
> the scoreboard when playing Counter-Strike and Condition Zero. The update 
> also contains several bug fixes, listed below. This update will require all 
> game servers to restart.
>
> Bug Fixes:
> - Removed the need to manually re-login and re-authenticate to Steam while in 
> game
> - Fixed a crash on startup when running windowed with a non-standard desktop 
> resolution
> - Removed the display of saytext (in-game chat text) from players whom you've 
> blocked in Steam friends
> - Locked down several engine cvars to prevent malicious script exploits
> - Enforced file consistency on several sprites in Counter-Strike
> - Removed "ex_extrapmax" cvar (no longer needed)
>
> Server:
> - Added "-noaff" command-line option to disable setting of thread affinity
> - Added "bannedcfg" cvar so admins can choose which file is written to by the 
> "writeid" command
>
> This is a required update for all HL1 games.
>
> Jason
>
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