>> but HLSW & connecting is claiming it to be HL2/CSS

try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers.

regards
mike






Ryan Devonshire schrieb:
> Arguably we have the weirdest outcome of this:
> 
> We updated a 1.6 server to v48 - customer quickly reports back claiming 
> that his server is now advertising itself as CSS/HL2. Investigated it, 
> and he was right - the server is displaying itself as CSS - the files 
> are 100% HLDS.. but HLSW & connecting is claiming it to be HL2/CSS.
> 
> Never seen that one before - well played Valve.
> 
> Ryan
> 
> Crazy Canucks wrote:
>> I haven't noticed any stability problems, but my cpu load went up by 
>> what appears to be around 20 - 30%
>>
>> Drek
>>
>> Kveri wrote:
>>   
>>> same here, vanilla server installed with ./steam -command update -game 
>>> cstrike -dir .
>>> chmod +x hlds_run
>>> ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033
>>>
>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
>>> Continuing with current version anyway.
>>> ./hlds_run: line 342: 10350 Segmentation fault      (core dumped) $HL_CMD
>>>
>>> Martin
>>>
>>> crow  wrote / napísal(a):
>>>   
>>>     
>>>> Hi!
>>>>
>>>> All of our servers are constantly crashing after the last
>>>> update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).
>>>>
>>>> Please fix it asap.
>>>>
>>>> GDB output:
>>>>
>>>> Auto detecting CPU
>>>> Using AMD Optimised binary.
>>>> Enabling debug mode
>>>> Auto-restarting the server on crash
>>>>
>>>> Console initialized.
>>>> scandir failed:/usr/local/games/cs/./valve/SAVE
>>>> scandir failed:/usr/local/games/cs/./platform/SAVE
>>>> Protocol version 48
>>>> Exe version 1.1.2.6/Stdio (cstrike)
>>>> Exe build: 17:26:40 Aug 27 2008 (4352)
>>>> STEAM Auth Server
>>>> couldn't exec language.cfg
>>>> scandir failed:/usr/local/games/cs/./valve/SAVE
>>>> scandir failed:/usr/local/games/cs/./platform/SAVE
>>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
>>>> Continuing with current version anyway.
>>>> ./hlds_run: line 342: 20989 Segmentation fault      (core dumped) $HL_CMD
>>>> Cannot access memory at address 0xb7faf4e8
>>>> Cannot access memory at address 0xbf9f5ce0
>>>> /usr/local/games/cs/debug.cmds:3: Error in sourced command file:
>>>> Cannot access memory at address 0xb7faf4e8
>>>> email debug.log to [EMAIL PROTECTED]
>>>> Thu Oct 23 10:35:20 CEST 2008: Server restart in 10 seconds
>>>> Thu Oct 23 10:35:25 CEST 2008: Server Quit
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>   
>>>>     
>>>>       
>>> _______________________________________________
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>>> please visit:
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>>>
>>>   
>>>     
>>
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>   
> 
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