Yeah, that would work. The thing with yours is that the background of the image blends in with the background of the page, so the pushing of 1x1 pixels isn't necessary. For those that don't have a background the color as their image (ones where the image isn't a static color), pushing it that 1x1 pixels does the trick.
[EMAIL PROTECTED] wrote: > This is (a copy of) what we do: > http://games.127001.org/banner.php > > The reason it's a copy is that we scan our apache logs for status 200 (OK) > on the real version of the file... > http://www.127001.org/mrtg/graph_90.html > ...to give us a rough approximation of how many clients we're seeing. > > The banner is displayed more than once per client, but the other accesses > have status code 304 (not modified) > > Note the totals differ between weekly, monthly, and yearly (cacti records > hits per second [though we display as per 5 minutes], to get the total it > multiplies the average back out) but as a rough and ready thing it ain't > bad. > > We weren't logging in cacti for all of the demo (and the banner wasn't up > for all of it), but manually grepping gives 17,112 hits to our l4d banner. > Not bad for one server. (We run around 12 game instances; we could run more > but it's a general purpose server) > > >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:hlds_linux- >> [EMAIL PROTECTED] On Behalf Of Guy Watkins >> Sent: 18 November 2008 02:38 >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] MOTD Questions >> >> Someone has said the graphics need to be shifted by 1 pixel, both >> directions >> I think. Like Left and up, or right and down. But I don't recall >> which >> direction. Check the archives for the past 2 weeks, maybe only 1 week. >> >> } -----Original Message----- >> } From: [EMAIL PROTECTED] [mailto:hlds_linux- >> } [EMAIL PROTECTED] On Behalf Of Crazy Canucks >> } Sent: Monday, November 17, 2008 9:26 PM >> } To: Valve Linux Server Mailing List >> } Subject: [hlds_linux] MOTD Questions >> } >> } Is there a cvar which governs the size of the motd? I seem to have >> come >> } up against a size limitation in my motd. Or is it better to create a >> } frame and load the motd in that? >> } >> } For now I've gone with the frame. I've got four corner graphics, >> gifs >> } with transparencies, 64 colours, optimized. All but one of the >> graphics >> } are showing slight distortions, as if they are being resized. But >> I've >> } set the height and width properties properly for the images. I've >> } checked and double checked that. >> } >> } I'm wondering if it is a driver issue. The server won't be running >> } until the weekend, so I won't be able to check that before then, >> unless >> } someone else has an idea. When I say "distorted" I'm not talking >> about >> } blurriness, I'm talking about sections of the graphic being offset >> from >> } the rest of the graphic. >> } >> } Anyway, it doesn't look absolutely awful, I can live with it, but I >> } wouldn't mind knowing what is going on. >> } >> } Cheers, Drek >> } >> } _______________________________________________ >> } To unsubscribe, edit your list preferences, or view the list >> archives, >> } please visit: >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

