Thanks, that is clearly what is going on, now that I look at it 
closely.  The problem is I am using fixed positioning for the graphics 
and I'm having a hard time figuring out how to shift them.  Changing the 
position doesn't seem to make a difference, and neither does adding padding.

Drek

Guy Watkins wrote:
> I found this.  I hope it helps.
>
> } -----Original Message-----
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMAIL PROTECTED] On Behalf Of bl4nk
> } Sent: Monday, November 10, 2008 3:44 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] L4D - host.txt and motd.txt
> } 
> } At 1280x1024, the banner is 574x115 pixels. You have to push the image
> } down and over 1 pixel for it to align properly inside of the space
> } provided though. This is pretty easy to do, but here's a quick sample on
> } how to do it with simple html/css:
> } 
> } <html>
> } <body style="margin:0; padding:1px;">
> }     <img src="l4d-banner.png">
> } </body>
> } </html>
>
> Guy
>
> } -----Original Message-----
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMAIL PROTECTED] On Behalf Of Crazy Canucks
> } Sent: Monday, November 17, 2008 9:26 PM
> } To: Valve Linux Server Mailing List
> } Subject: [hlds_linux] MOTD Questions
> } 
> } Is there a cvar which governs the size of the motd?  I seem to have come
> } up against a size limitation in my motd.  Or is it better to create a
> } frame and load the motd in that?
> } 
> } For now I've gone with the frame.  I've got four corner graphics, gifs
> } with transparencies, 64 colours, optimized.  All but one of the graphics
> } are showing slight distortions, as if they are being resized.  But I've
> } set the height and width properties properly for the images.  I've
> } checked and double checked that.
> } 
> } I'm wondering if it is a driver issue.  The server won't be running
> } until the weekend, so I won't be able to check that before then, unless
> } someone else has an idea.  When I say "distorted" I'm not talking about
> } blurriness, I'm talking about sections of the graphic being offset from
> } the rest of the graphic.
> } 
> } Anyway, it doesn't look absolutely awful, I can live with it, but I
> } wouldn't mind knowing what is going on.
> } 
> } Cheers, Drek
> } 
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