So many threads like this... my experiences match them, unfortunately.  
I spent the better part of this evening trying for some success with 
"sv_steamgroup xxxxxx" and "sv_steamgroup_exclusive 1".  I didn't expect 
any buddies to join in as early in the evening as I was starting, but 
figured, "No sweat, 'exclusive 1' just means public players will be able 
to get in once I'm playing".  Wrong...  I played through three of the 
missions with just myself and the bots, hoping I'd get some other 
players in at some point.  Maybe it's my massively customized 
server.cfg, a few lines that turn on the steamgroup settings, set 
sv_pure to 2, and set the hostname?  I know it's not a connectivity 
problem, the server can be joined readily by anybody using the console.  
It's checking in with the master servers.  Why no public clients?  I 
turned off the two steamgroup settings in server.cfg, restarted it, and 
within 1 minute the server was full; that's pretty great, being locked 
out of your server before you can even get your game launched to join 
it.  Frustrated, but not wanting to kill my server and make it exclusive 
again until those guys were done, I tried to just join a game using 
quick match.  Three failures, all due to attempts to connect to servers 
behind NATs.  How wonderful.  I waited for my server to empty, killed it 
out of frustration, then finally connected to a 'net game where my ping 
was pretty horrible but at least I was playing without bots for 
teammates.  My high-end server that is 13ms away from my house seems 
like a utopia I and my buddies will never get to enjoy.

The whole matchmaking thing just seems phenomenally poorly done.  Does 
anyone love it, hoping it will completely replace the good ol' server 
browser that has worked absolutely perfectly for all of us for years?  
Or does the majority of this list pretty much hate it, but tolerate it 
for now hoping it will get better?  I never realized how much I'd miss a 
server browser until I started playing L4D this evening.  Tonight I felt 
a level of disappointment with this otherwise great new game that I'd 
never dreamt possible.

Argh...  


1nsane wrote:
> Mine has no pass and it doesn't work for me :S.
>
> On Tue, Nov 18, 2008 at 7:00 PM, David Parker <[EMAIL PROTECTED]> wrote:
>
>   
>> As far as I can tell, sv_search_key still works for me as long as the
>> server does not also have sv_password set.
>>
>>     - Dave
>>
>> ----- Original Message -----
>> From: bl4nk <[EMAIL PROTECTED]>
>> Date: Tuesday, November 18, 2008 6:31 pm
>> Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
>> To: Half-Life dedicated Linux server mailing list <
>> [email protected]>
>>
>>     
>>> Same here. I have servers set up, but when my key matches the
>>> one I set
>>> on the server, I can't find any dedicated servers when searching
>>> for one
>>> to host my lobby game. Once I remove the key from my client, I
>>> can
>>> instantly find a server to host our game.
>>>
>>> 1nsane wrote:
>>>       
>>>> sv_search_key does not seem to work for me. It can never find
>>>>         
>>> servers with
>>>       
>>>> the same key in my case. And if I do connect to an "exclusive"
>>>>         
>>> server and
>>>       
>>>> vote to come back to the lobby (to change the map or
>>>>         
>>> characters) it then
>>>       
>>>> sends me to a different server while my own is idling. As a
>>>>         
>>> bonus I got
>>>       
>>>> kicked off some server after the game ended from our prrivate
>>>>         
>>> one and the
>>>       
>>>> lobby decided to randomly change servers :(.
>>>>
>>>> On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL
>>>>         
>>> <[EMAIL PROTECTED]> wrote:
>>>       
>>>>         
>>>>> I take that back.
>>>>>
>>>>> It works as intended...but why can't we get this integrated
>>>>>           
>>> into the
>>>       
>>>>> community system?
>>>>>
>>>>> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL
>>>>>           
>>> <[EMAIL PROTECTED]> wrote:
>>>       
>>>>>           
>>>>>> As far as I can tell sv_search_key no longer works as intended.
>>>>>>
>>>>>>
>>>>>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED]
>>>>>>             
>>> gaming.com>>>>
>>>       
>>>>> wrote:
>>>>>
>>>>>           
>>>>>>> I thought this was already there.  You could make your
>>>>>>>               
>>> own lobby with
>>>       
>>>>>>> your own settings and, using the sv_search_key..and now the group
>>>>>>> thingy, you should be able to have that game played on your
>>>>>>>               
>>> own server.
>>>       
>>>>>>> Perhaps I'm mistaken, wouldn't be the first time. ;)
>>>>>>>
>>>>>>> Flubber wrote:
>>>>>>>
>>>>>>>               
>>>>>>>> I asked for that feature days ago, no response.
>>>>>>>>
>>>>>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> Alright guys, I had an idea for the community-based
>>>>>>>>>                   
>>> servers seeing as
>>>       
>>>>>>> the
>>>>>>>
>>>>>>>               
>>>>>>>>> current one is ...well...not too great.
>>>>>>>>>
>>>>>>>>> I'd like my community members to be able to create
>>>>>>>>>                   
>>> lobbies and THEN
>>>       
>>>>>>> join my
>>>>>>>
>>>>>>>               
>>>>>>>>> servers, not join my servers and then try to set the
>>>>>>>>>                   
>>> options they
>>>       
>>>>> want.
>>>>>
>>>>>           
>>>>>>> If
>>>>>>>
>>>>>>>               
>>>>>>>>> a
>>>>>>>>> server is empty, why can't the client reserve it as a
>>>>>>>>>                   
>>> lobby and then
>>>       
>>>>>>> join
>>>>>>>
>>>>>>>               
>>>>>>>>> it
>>>>>>>>> once they're done making changes? It seems rather silly
>>>>>>>>>                   
>>> to me that
>>>       
>>>>> when
>>>>>
>>>>>           
>>>>>>> you
>>>>>>>
>>>>>>>               
>>>>>>>>> click "join game" on a zero player server, you
>>>>>>>>>                   
>>> immediately go to the
>>>       
>>>>>>> lobby,
>>>>>>>
>>>>>>>               
>>>>>>>>> but then it drops you right into the game. Can we use the
>>>>>>>>>                   
>>> reserve>>>>>>
>>>       
>>>>>>> system
>>>>>>>
>>>>>>>               
>>>>>>>>> here to make use of our servers? Actually, I liked it
>>>>>>>>>                   
>>> better when
>>>       
>>>>>>>>> sv_search_key was around. Sure, the client had to type
>>>>>>>>>                   
>>> something in
>>>       
>>>>>>> every
>>>>>>>
>>>>>>>               
>>>>>>>>> time they started their game (or add it to their
>>>>>>>>>                   
>>> autoexec) but
>>>       
>>>>>>> seriously,
>>>>>>>
>>>>>>>               
>>>>>>>>> it
>>>>>>>>> was better, as people could join our servers if they were
>>>>>>>>>                   
>>> available>>>>>>
>>>       
>>>>>>> instead
>>>>>>>
>>>>>>>               
>>>>>>>>> of not.
>>>>>>>>>
>>>>>>>>> Can you guys add something back like this, please?
>>>>>>>>>
>>>>>>>>> Thanks!
>>>>>>>>>
>>>>>>>>> Cc2iscooL
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>
>>>>>>>>>                   
>>>>> archives,
>>>>>
>>>>>           
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>                 
>>> list archives,
>>>       
>>>>>>> please visit:
>>>>>>>
>>>>>>>               
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> _______________________________________________
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>>>>>>>               
>>> list archives,
>>>       
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> _______________________________________________
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>>>>>           
>>> archives,>> please visit:
>>>       
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>>           
>>>> _______________________________________________
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>>>>         
>>> archives, please visit:
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>>>>
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