You should have replied to the original thread, easier for people who go
through the list archives to find valuable information like this.

On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski <
[EMAIL PROTECTED]> wrote:

> I was waiting for someone to actually talk about how load average
> works.. Thank you!  You're the first person to actually mention that
> load average is the "length of the process queue on the system".  Now,
> if anyone looks into this further they will immediately find that load
> average for one system will not mean the same for another..
>
> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> shows my system at LA's hitting well over 10 (during busy times) and I
> nor anyone else on my servers have experienced lag.  (thats running with
> a -fork 20 btw)
>
> So my point is.. load average is only a possible indicator of problems
> and should not be taken as the "end all" for performance monitoring.
>
> On Wed, 2008-11-26 at 10:50 -0800,
> [EMAIL PROTECTED] wrote:
> > Message: 1
> > Date: Wed, 26 Nov 2008 12:15:46 -0600
> > From: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> > To: [email protected]
> > Message-ID:
> >         <[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Keep in mind that load average is an expression of queue depth.  Some
> > types
> > of servers can handle deep queues with no visible impact shown to the
> > end
> > user.  Gameservers are not that kind of animal.  They require
> > constant,
> > nearly instantaneous updates in both directions in order to have truly
> > smooth, seamless play.  In the past, any time I saw load average above
> > one I
> > saw an impact of some sort.
> >
> > A load average above 3 seems to manifest itself in L4D servers in some
> > unpredictable ways that can generally be ignored by most players.
> >
> > If you don't want to keep sending jarring notes that throw your
> > players off,
> > you really want to see your load average below 2.  This should be true
> > regardless of the number of CPUs that you have in your box.  Thus, my
> > comment in an earlier email about converting one of my public servers
> > back
> > over to Steam group only.  Having 2 dedicated to just the Steam group
> > will
> > still let people fill up the public servers first and use the two
> > semi-private ones as relief.
> >
> >
> > [snip]
> >
>
>
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>



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