These are probably the two most relevant emails... (The contents of the first - Chris Green's - was in a readme file with the server, but that appears to have been in the demo install only). The second - Milton Ngan's - is about managing large amounts of servers using fork, and is slightly outdated (matchmakingport and systemlinkport don't exist any more). If you use fork and netconport, there are a few command you can run from the parent console - use "find" to get a list of these.
Hope this is of use > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Nander Paardekooper > Sent: 28 November 2008 10:07 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] -fork configuration tip (dominic) > > So if i start a server with -fork 1 and one with -fork 2 i > see only one process or...? HOWTO! ;-). > > Best regards, > > Nander Paardekooper. > > Ferenc Kovacs schreef: > > On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper > > <[EMAIL PROTECTED]>wrote: > > > >> And now I have a question ;-) > >> > >> What the hell can i do with "-fork", because i cannot find any > >> information about it on any hlds site or manual. > >> > >> Best regards, > >> > >> Nander Paardekooper. > >> > >> J T schreef: > >>> You should have replied to the original thread, easier for people > >>> who go through the list archives to find valuable > information like this. > >>> > >>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski < > >>> [EMAIL PROTECTED]> wrote: > >>> > >>>> I was waiting for someone to actually talk about how > load average > >>>> works.. Thank you! You're the first person to actually mention > >>>> that load average is the "length of the process queue on the > >>>> system". Now, if anyone looks into this further they will > >>>> immediately find that load average for one system will > not mean the same for another.. > >>>> > >>>> For example > >>>> http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png > >>>> shows my system at LA's hitting well over 10 (during busy times) > >>>> and I nor anyone else on my servers have experienced > lag. (thats > >>>> running with a -fork 20 btw) > >>>> > >>>> So my point is.. load average is only a possible indicator of > >>>> problems and should not be taken as the "end all" for > performance monitoring. > >>>> > >>>> On Wed, 2008-11-26 at 10:50 -0800, > >>>> [EMAIL PROTECTED] wrote: > >>>>> Message: 1 > >>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600 > >>>>> From: [EMAIL PROTECTED] > >>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199 > >>>>> To: [email protected] > >>>>> Message-ID: > >>>>> > >>>>> <[EMAIL PROTECTED]> > >>>>> Content-Type: text/plain; charset=ISO-8859-1 > >>>>> > >>>>> Keep in mind that load average is an expression of > queue depth. > >>>>> Some types of servers can handle deep queues with no visible > >>>>> impact shown to the end user. Gameservers are not that kind of > >>>>> animal. They require constant, nearly instantaneous updates in > >>>>> both directions in order to have truly smooth, seamless > play. In > >>>>> the past, any time I saw load average above one I saw > an impact of > >>>>> some sort. > >>>>> > >>>>> A load average above 3 seems to manifest itself in L4D > servers in > >>>>> some unpredictable ways that can generally be ignored > by most players. > >>>>> > >>>>> If you don't want to keep sending jarring notes that throw your > >>>>> players off, you really want to see your load average below 2. > >>>>> This should be true regardless of the number of CPUs > that you have > >>>>> in your box. Thus, my comment in an earlier email about > >>>>> converting one of my public servers back over to Steam > group only. > >>>>> Having 2 dedicated to just the Steam group will still > let people > >>>>> fill up the public servers first and use the two > semi-private ones > >>>>> as relief. > >>>>> > >>>>> > >>>>> [snip] > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > the forked process has access for his parents memory > scope.so you can > > decrease the running instances memory footprint this way. > > > > Tyrael > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

