These are probably the two most relevant emails... (The contents of the
first - Chris Green's - was in a readme file with the server, but that
appears to have been in the demo install only).  The second - Milton Ngan's
- is about managing large amounts of servers using fork, and is slightly
outdated (matchmakingport and systemlinkport don't exist any more).  If you
use fork and netconport, there are a few command you can run from the parent
console - use "find" to get a list of these.

Hope this is of use

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Nander Paardekooper
> Sent: 28 November 2008 10:07
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> 
> So if i start a server with -fork 1 and one with -fork 2 i 
> see only one process or...? HOWTO! ;-).
> 
> Best regards,
> 
> Nander Paardekooper.
> 
> Ferenc Kovacs schreef:
> > On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
> > <[EMAIL PROTECTED]>wrote:
> > 
> >> And now I have a question ;-)
> >>
> >> What the hell can i do with "-fork", because i cannot find any 
> >> information about it on any hlds site or manual.
> >>
> >> Best regards,
> >>
> >> Nander Paardekooper.
> >>
> >> J T schreef:
> >>> You should have replied to the original thread, easier for people 
> >>> who go through the list archives to find valuable 
> information like this.
> >>>
> >>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski < 
> >>> [EMAIL PROTECTED]> wrote:
> >>>
> >>>> I was waiting for someone to actually talk about how 
> load average 
> >>>> works.. Thank you!  You're the first person to actually mention 
> >>>> that load average is the "length of the process queue on the 
> >>>> system".  Now, if anyone looks into this further they will 
> >>>> immediately find that load average for one system will 
> not mean the same for another..
> >>>>
> >>>> For example 
> >>>> http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> >>>> shows my system at LA's hitting well over 10 (during busy times) 
> >>>> and I nor anyone else on my servers have experienced 
> lag.  (thats 
> >>>> running with a -fork 20 btw)
> >>>>
> >>>> So my point is.. load average is only a possible indicator of 
> >>>> problems and should not be taken as the "end all" for 
> performance monitoring.
> >>>>
> >>>> On Wed, 2008-11-26 at 10:50 -0800,
> >>>> [EMAIL PROTECTED] wrote:
> >>>>> Message: 1
> >>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600
> >>>>> From: [EMAIL PROTECTED]
> >>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> >>>>> To: [email protected]
> >>>>> Message-ID:
> >>>>>         
> >>>>> <[EMAIL PROTECTED]>
> >>>>> Content-Type: text/plain; charset=ISO-8859-1
> >>>>>
> >>>>> Keep in mind that load average is an expression of 
> queue depth.  
> >>>>> Some types of servers can handle deep queues with no visible 
> >>>>> impact shown to the end user.  Gameservers are not that kind of 
> >>>>> animal.  They require constant, nearly instantaneous updates in 
> >>>>> both directions in order to have truly smooth, seamless 
> play.  In 
> >>>>> the past, any time I saw load average above one I saw 
> an impact of 
> >>>>> some sort.
> >>>>>
> >>>>> A load average above 3 seems to manifest itself in L4D 
> servers in 
> >>>>> some unpredictable ways that can generally be ignored 
> by most players.
> >>>>>
> >>>>> If you don't want to keep sending jarring notes that throw your 
> >>>>> players off, you really want to see your load average below 2.  
> >>>>> This should be true regardless of the number of CPUs 
> that you have 
> >>>>> in your box.  Thus, my comment in an earlier email about 
> >>>>> converting one of my public servers back over to Steam 
> group only.  
> >>>>> Having 2 dedicated to just the Steam group will still 
> let people 
> >>>>> fill up the public servers first and use the two 
> semi-private ones 
> >>>>> as relief.
> >>>>>
> >>>>>
> >>>>> [snip]
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list 
> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > the forked process has access for his parents memory 
> scope.so you can 
> > decrease the running instances memory footprint this way.
> > 
> > Tyrael
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the 
> list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> _______________________________________________
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> 
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