And now I have a question ;-)

What the hell can i do with "-fork", because i cannot find any 
information about it on any hlds site or manual.

Best regards,

Nander Paardekooper.

J T schreef:
> You should have replied to the original thread, easier for people who go
> through the list archives to find valuable information like this.
> 
> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski <
> [EMAIL PROTECTED]> wrote:
> 
>> I was waiting for someone to actually talk about how load average
>> works.. Thank you!  You're the first person to actually mention that
>> load average is the "length of the process queue on the system".  Now,
>> if anyone looks into this further they will immediately find that load
>> average for one system will not mean the same for another..
>>
>> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
>> shows my system at LA's hitting well over 10 (during busy times) and I
>> nor anyone else on my servers have experienced lag.  (thats running with
>> a -fork 20 btw)
>>
>> So my point is.. load average is only a possible indicator of problems
>> and should not be taken as the "end all" for performance monitoring.
>>
>> On Wed, 2008-11-26 at 10:50 -0800,
>> [EMAIL PROTECTED] wrote:
>>> Message: 1
>>> Date: Wed, 26 Nov 2008 12:15:46 -0600
>>> From: [EMAIL PROTECTED]
>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
>>> To: [email protected]
>>> Message-ID:
>>>         <[EMAIL PROTECTED]>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Keep in mind that load average is an expression of queue depth.  Some
>>> types
>>> of servers can handle deep queues with no visible impact shown to the
>>> end
>>> user.  Gameservers are not that kind of animal.  They require
>>> constant,
>>> nearly instantaneous updates in both directions in order to have truly
>>> smooth, seamless play.  In the past, any time I saw load average above
>>> one I
>>> saw an impact of some sort.
>>>
>>> A load average above 3 seems to manifest itself in L4D servers in some
>>> unpredictable ways that can generally be ignored by most players.
>>>
>>> If you don't want to keep sending jarring notes that throw your
>>> players off,
>>> you really want to see your load average below 2.  This should be true
>>> regardless of the number of CPUs that you have in your box.  Thus, my
>>> comment in an earlier email about converting one of my public servers
>>> back
>>> over to Steam group only.  Having 2 dedicated to just the Steam group
>>> will
>>> still let people fill up the public servers first and use the two
>>> semi-private ones as relief.
>>>
>>>
>>> [snip]
>>>
>>
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>>
> 
> 
> 

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