...and the list software appears to have stripped my attachments... Will try again
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of [EMAIL PROTECTED] > Sent: 28 November 2008 10:22 > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] -fork configuration tip (dominic) > > These are probably the two most relevant emails... (The > contents of the first - Chris Green's - was in a readme file > with the server, but that appears to have been in the demo > install only). The second - Milton Ngan's > - is about managing large amounts of servers using fork, and > is slightly outdated (matchmakingport and systemlinkport > don't exist any more). If you use fork and netconport, there > are a few command you can run from the parent console - use > "find" to get a list of these. > > Hope this is of use > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On > Behalf Of Nander > > Paardekooper > > Sent: 28 November 2008 10:07 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] -fork configuration tip (dominic) > > > > So if i start a server with -fork 1 and one with -fork 2 i see only > > one process or...? HOWTO! ;-). > > > > Best regards, > > > > Nander Paardekooper. > > > > Ferenc Kovacs schreef: > > > On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper > > > <[EMAIL PROTECTED]>wrote: > > > > > >> And now I have a question ;-) > > >> > > >> What the hell can i do with "-fork", because i cannot find any > > >> information about it on any hlds site or manual. > > >> > > >> Best regards, > > >> > > >> Nander Paardekooper. > > >> > > >> J T schreef: > > >>> You should have replied to the original thread, easier > for people > > >>> who go through the list archives to find valuable > > information like this. > > >>> > > >>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski < > > >>> [EMAIL PROTECTED]> wrote: > > >>> > > >>>> I was waiting for someone to actually talk about how > > load average > > >>>> works.. Thank you! You're the first person to > actually mention > > >>>> that load average is the "length of the process queue on the > > >>>> system". Now, if anyone looks into this further they will > > >>>> immediately find that load average for one system will > > not mean the same for another.. > > >>>> > > >>>> For example > > >>>> http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png > > >>>> shows my system at LA's hitting well over 10 (during > busy times) > > >>>> and I nor anyone else on my servers have experienced > > lag. (thats > > >>>> running with a -fork 20 btw) > > >>>> > > >>>> So my point is.. load average is only a possible indicator of > > >>>> problems and should not be taken as the "end all" for > > performance monitoring. > > >>>> > > >>>> On Wed, 2008-11-26 at 10:50 -0800, > > >>>> [EMAIL PROTECTED] wrote: > > >>>>> Message: 1 > > >>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600 > > >>>>> From: [EMAIL PROTECTED] > > >>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199 > > >>>>> To: [email protected] > > >>>>> Message-ID: > > >>>>> > > >>>>> <[EMAIL PROTECTED]> > > >>>>> Content-Type: text/plain; charset=ISO-8859-1 > > >>>>> > > >>>>> Keep in mind that load average is an expression of > > queue depth. > > >>>>> Some types of servers can handle deep queues with no visible > > >>>>> impact shown to the end user. Gameservers are not > that kind of > > >>>>> animal. They require constant, nearly instantaneous > updates in > > >>>>> both directions in order to have truly smooth, seamless > > play. In > > >>>>> the past, any time I saw load average above one I saw > > an impact of > > >>>>> some sort. > > >>>>> > > >>>>> A load average above 3 seems to manifest itself in L4D > > servers in > > >>>>> some unpredictable ways that can generally be ignored > > by most players. > > >>>>> > > >>>>> If you don't want to keep sending jarring notes that > throw your > > >>>>> players off, you really want to see your load average below 2. > > >>>>> This should be true regardless of the number of CPUs > > that you have > > >>>>> in your box. Thus, my comment in an earlier email about > > >>>>> converting one of my public servers back over to Steam > > group only. > > >>>>> Having 2 dedicated to just the Steam group will still > > let people > > >>>>> fill up the public servers first and use the two > > semi-private ones > > >>>>> as relief. > > >>>>> > > >>>>> > > >>>>> [snip] > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>> > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > the forked process has access for his parents memory > > scope.so you can > > > decrease the running instances memory footprint this way. > > > > > > Tyrael > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the > > list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

