...and the list software appears to have stripped my attachments... Will try
again 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of [EMAIL PROTECTED]
> Sent: 28 November 2008 10:22
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> 
> These are probably the two most relevant emails... (The 
> contents of the first - Chris Green's - was in a readme file 
> with the server, but that appears to have been in the demo 
> install only).  The second - Milton Ngan's
> - is about managing large amounts of servers using fork, and 
> is slightly outdated (matchmakingport and systemlinkport 
> don't exist any more).  If you use fork and netconport, there 
> are a few command you can run from the parent console - use 
> "find" to get a list of these.
> 
> Hope this is of use
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Nander 
> > Paardekooper
> > Sent: 28 November 2008 10:07
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> > 
> > So if i start a server with -fork 1 and one with -fork 2 i see only 
> > one process or...? HOWTO! ;-).
> > 
> > Best regards,
> > 
> > Nander Paardekooper.
> > 
> > Ferenc Kovacs schreef:
> > > On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
> > > <[EMAIL PROTECTED]>wrote:
> > > 
> > >> And now I have a question ;-)
> > >>
> > >> What the hell can i do with "-fork", because i cannot find any 
> > >> information about it on any hlds site or manual.
> > >>
> > >> Best regards,
> > >>
> > >> Nander Paardekooper.
> > >>
> > >> J T schreef:
> > >>> You should have replied to the original thread, easier 
> for people 
> > >>> who go through the list archives to find valuable
> > information like this.
> > >>>
> > >>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski < 
> > >>> [EMAIL PROTECTED]> wrote:
> > >>>
> > >>>> I was waiting for someone to actually talk about how
> > load average
> > >>>> works.. Thank you!  You're the first person to 
> actually mention 
> > >>>> that load average is the "length of the process queue on the 
> > >>>> system".  Now, if anyone looks into this further they will 
> > >>>> immediately find that load average for one system will
> > not mean the same for another..
> > >>>>
> > >>>> For example
> > >>>> http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> > >>>> shows my system at LA's hitting well over 10 (during 
> busy times) 
> > >>>> and I nor anyone else on my servers have experienced
> > lag.  (thats
> > >>>> running with a -fork 20 btw)
> > >>>>
> > >>>> So my point is.. load average is only a possible indicator of 
> > >>>> problems and should not be taken as the "end all" for
> > performance monitoring.
> > >>>>
> > >>>> On Wed, 2008-11-26 at 10:50 -0800, 
> > >>>> [EMAIL PROTECTED] wrote:
> > >>>>> Message: 1
> > >>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600
> > >>>>> From: [EMAIL PROTECTED]
> > >>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> > >>>>> To: [email protected]
> > >>>>> Message-ID:
> > >>>>>         
> > >>>>> <[EMAIL PROTECTED]>
> > >>>>> Content-Type: text/plain; charset=ISO-8859-1
> > >>>>>
> > >>>>> Keep in mind that load average is an expression of
> > queue depth.  
> > >>>>> Some types of servers can handle deep queues with no visible 
> > >>>>> impact shown to the end user.  Gameservers are not 
> that kind of 
> > >>>>> animal.  They require constant, nearly instantaneous 
> updates in 
> > >>>>> both directions in order to have truly smooth, seamless
> > play.  In
> > >>>>> the past, any time I saw load average above one I saw
> > an impact of
> > >>>>> some sort.
> > >>>>>
> > >>>>> A load average above 3 seems to manifest itself in L4D
> > servers in
> > >>>>> some unpredictable ways that can generally be ignored
> > by most players.
> > >>>>>
> > >>>>> If you don't want to keep sending jarring notes that 
> throw your 
> > >>>>> players off, you really want to see your load average below 2.
> > >>>>> This should be true regardless of the number of CPUs
> > that you have
> > >>>>> in your box.  Thus, my comment in an earlier email about 
> > >>>>> converting one of my public servers back over to Steam
> > group only.  
> > >>>>> Having 2 dedicated to just the Steam group will still
> > let people
> > >>>>> fill up the public servers first and use the two
> > semi-private ones
> > >>>>> as relief.
> > >>>>>
> > >>>>>
> > >>>>> [snip]
> > >>>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list 
> > >>>> archives, please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>>
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list 
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > > the forked process has access for his parents memory
> > scope.so you can
> > > decrease the running instances memory footprint this way.
> > > 
> > > Tyrael
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the
> > list archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the 
> list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> 


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