So if i start a server with -fork 1 and one with -fork 2 i see only one 
process or...? HOWTO! ;-).

Best regards,

Nander Paardekooper.

Ferenc Kovacs schreef:
> On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
> <[EMAIL PROTECTED]>wrote:
> 
>> And now I have a question ;-)
>>
>> What the hell can i do with "-fork", because i cannot find any
>> information about it on any hlds site or manual.
>>
>> Best regards,
>>
>> Nander Paardekooper.
>>
>> J T schreef:
>>> You should have replied to the original thread, easier for people who go
>>> through the list archives to find valuable information like this.
>>>
>>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski <
>>> [EMAIL PROTECTED]> wrote:
>>>
>>>> I was waiting for someone to actually talk about how load average
>>>> works.. Thank you!  You're the first person to actually mention that
>>>> load average is the "length of the process queue on the system".  Now,
>>>> if anyone looks into this further they will immediately find that load
>>>> average for one system will not mean the same for another..
>>>>
>>>> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
>>>> shows my system at LA's hitting well over 10 (during busy times) and I
>>>> nor anyone else on my servers have experienced lag.  (thats running with
>>>> a -fork 20 btw)
>>>>
>>>> So my point is.. load average is only a possible indicator of problems
>>>> and should not be taken as the "end all" for performance monitoring.
>>>>
>>>> On Wed, 2008-11-26 at 10:50 -0800,
>>>> [EMAIL PROTECTED] wrote:
>>>>> Message: 1
>>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600
>>>>> From: [EMAIL PROTECTED]
>>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
>>>>> To: [email protected]
>>>>> Message-ID:
>>>>>         <[EMAIL PROTECTED]>
>>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>>
>>>>> Keep in mind that load average is an expression of queue depth.  Some
>>>>> types
>>>>> of servers can handle deep queues with no visible impact shown to the
>>>>> end
>>>>> user.  Gameservers are not that kind of animal.  They require
>>>>> constant,
>>>>> nearly instantaneous updates in both directions in order to have truly
>>>>> smooth, seamless play.  In the past, any time I saw load average above
>>>>> one I
>>>>> saw an impact of some sort.
>>>>>
>>>>> A load average above 3 seems to manifest itself in L4D servers in some
>>>>> unpredictable ways that can generally be ignored by most players.
>>>>>
>>>>> If you don't want to keep sending jarring notes that throw your
>>>>> players off,
>>>>> you really want to see your load average below 2.  This should be true
>>>>> regardless of the number of CPUs that you have in your box.  Thus, my
>>>>> comment in an earlier email about converting one of my public servers
>>>>> back
>>>>> over to Steam group only.  Having 2 dedicated to just the Steam group
>>>>> will
>>>>> still let people fill up the public servers first and use the two
>>>>> semi-private ones as relief.
>>>>>
>>>>>
>>>>> [snip]
>>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
>> _______________________________________________
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>> please visit:
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>>
> the forked process has access for his parents memory scope.so you can
> decrease the running instances memory footprint this way.
> 
> Tyrael
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