So if i start a server with -fork 1 and one with -fork 2 i see only one process or...? HOWTO! ;-).
Best regards, Nander Paardekooper. Ferenc Kovacs schreef: > On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper > <[EMAIL PROTECTED]>wrote: > >> And now I have a question ;-) >> >> What the hell can i do with "-fork", because i cannot find any >> information about it on any hlds site or manual. >> >> Best regards, >> >> Nander Paardekooper. >> >> J T schreef: >>> You should have replied to the original thread, easier for people who go >>> through the list archives to find valuable information like this. >>> >>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski < >>> [EMAIL PROTECTED]> wrote: >>> >>>> I was waiting for someone to actually talk about how load average >>>> works.. Thank you! You're the first person to actually mention that >>>> load average is the "length of the process queue on the system". Now, >>>> if anyone looks into this further they will immediately find that load >>>> average for one system will not mean the same for another.. >>>> >>>> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png >>>> shows my system at LA's hitting well over 10 (during busy times) and I >>>> nor anyone else on my servers have experienced lag. (thats running with >>>> a -fork 20 btw) >>>> >>>> So my point is.. load average is only a possible indicator of problems >>>> and should not be taken as the "end all" for performance monitoring. >>>> >>>> On Wed, 2008-11-26 at 10:50 -0800, >>>> [EMAIL PROTECTED] wrote: >>>>> Message: 1 >>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600 >>>>> From: [EMAIL PROTECTED] >>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199 >>>>> To: [email protected] >>>>> Message-ID: >>>>> <[EMAIL PROTECTED]> >>>>> Content-Type: text/plain; charset=ISO-8859-1 >>>>> >>>>> Keep in mind that load average is an expression of queue depth. Some >>>>> types >>>>> of servers can handle deep queues with no visible impact shown to the >>>>> end >>>>> user. Gameservers are not that kind of animal. They require >>>>> constant, >>>>> nearly instantaneous updates in both directions in order to have truly >>>>> smooth, seamless play. In the past, any time I saw load average above >>>>> one I >>>>> saw an impact of some sort. >>>>> >>>>> A load average above 3 seems to manifest itself in L4D servers in some >>>>> unpredictable ways that can generally be ignored by most players. >>>>> >>>>> If you don't want to keep sending jarring notes that throw your >>>>> players off, >>>>> you really want to see your load average below 2. This should be true >>>>> regardless of the number of CPUs that you have in your box. Thus, my >>>>> comment in an earlier email about converting one of my public servers >>>>> back >>>>> over to Steam group only. Having 2 dedicated to just the Steam group >>>>> will >>>>> still let people fill up the public servers first and use the two >>>>> semi-private ones as relief. >>>>> >>>>> >>>>> [snip] >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > the forked process has access for his parents memory scope.so you can > decrease the running instances memory footprint this way. > > Tyrael > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

