To add to my last message, use the country filter. Its there for a  
reason.

And if you have a better way of doing im sure valve are willing to  
listen more than some one demanding they fix something thats fine for  
every one else.

Mark



On 18/01/2009, at 11:45 PM, Ian Shaffer wrote:

> I wish it were that easy, sir. You should do some research on this  
> topic
> because it gets cluttered with myths and misinformation. This probably
> affects a lot of people, and applying filters does not make it go  
> away.
> (as it still pings those servers, just doesn't display them)
>
> I've called my ISP so many times over this. It acts like a virus,
> pinging every IP as fast as it can. It doesn't eat up bandwidth, but  
> it
> does hit that connections limit. This issue does not show up in COD4's
> server browser. There's is very smooth and efficient in its method of
> getting the server info and pings from thousands of servers without
> pausing once, without causing your connection to go out. The method
> steam's browser is using is very inefficient. And none of the
> workarounds published on their site fix the problem. No, caferate
> doesn't do the job.
>
> - Ian
>
> Mark Chandler wrote:
>> Ok, there is a country filter for a reason (so you dont pull in 10k
>> random server you will never join).
>>
>> The server browser has to connect to every server in the list to get
>> information for it (number of players, map etc) so thats why it is
>> making lots of connections.
>>
>> From memory the server browser starts at ip address close to yours
>> and works it way out (from both sides) so you are likly to get low
>> ping servers first.
>>
>>
>> I dont see any of these things as problems.
>>
>>
>> Mark.
>>
>>
>> On 18/01/2009, at 10:42 PM, Ian Shaffer wrote:
>>
>>
>>> About: Steam server browser/router excuse
>>>
>>> I've done a lot of research into this problem. It has nothing to do
>>> with
>>> my router. This issue exists in every single configuration, wired to
>>> the
>>> modem, wired to the router, and also on wireless. You guys must
>>> realize
>>> that I'm not the only one who's having this issue. I think that it
>>> would
>>> be in your best interest to hear me out.
>>>
>>> http://img104.imageshack.us/img104/707/20090118kc5.jpg
>>>
>>> Look at the screen shot. I just did a steam server browser search  
>>> and
>>> this is where it stopped and displayed Refresh All, indicating that
>>> the
>>> search was complete.
>>>
>>> This isn't the first time it's stopped either. Whenever I do a  
>>> server
>>> browser search in the source engine or the out of game browser,  
>>> let me
>>> explain what actually happens, and why you to listen.
>>>
>>> When I open the browser, it starts searching, pausing every 200 or  
>>> 500
>>> servers apart, very slowly. Once it hits anywhere near 500-600, it
>>> stops, or pauses, per say because it's still going. After anywhere
>>> between 3 and 10 seconds later, it goes again, stopping another  
>>> 500 or
>>> 600 above. Then it pauses much longer, and then resumes. It'll do  
>>> this
>>> until it reaches a point when the list stops refreshing, probably
>>> because it notices my internet is being knocked out and therefore
>>> stops,
>>> or maybe it believes that this is all the servers and therefore
>>> stops as
>>> well. Either way, it's a serious problem.
>>>
>>> Now, as I did, and most others who have had this issue have gone on
>>> the
>>> support site and forum, trying to find a solution. I've made posts  
>>> as
>>> well on the steam forums, check out this one:
>>>
>>> http://forums.steampowered.com/forums/showthread.php?t=698242
>>>
>>> Stop telling us it's a router issue, because it ISNT.
>>>
>>> I've spoken with my ISP. They've acknowledged the fact that their  
>>> is a
>>> 700 limit for concurrent connections, the only real limit the have.
>>> I've
>>> gone as far as to get their engineers to test the steam  
>>> application's
>>> server browser, where they've taken off the limit and have stress
>>> tested
>>> it, pointing out that at one point they were able to see the browser
>>> pulling over 50,000 flows of connections. They've called it word for
>>> word, virus-like, because thats why they have the 700 connections  
>>> cap,
>>> to stop viruses from infecting everyone on the network.
>>>
>>> One of the engineers are very familiar with the steam and has
>>> claimed to
>>> have contacted you guys at Valve about the matter, but no responses
>>> have
>>> ever been given.
>>>
>>> Listen. This is a bug with your software. Not the ISP. Many other  
>>> ISPs
>>> in the world do the same thing. Just google it. It's there. Look at
>>> your
>>> own forum!
>>>
>>> I have presented this information to you in hopes that you will  
>>> better
>>> understand the seriousness of this issue.
>>>
>>> There are thousands and thousands of server operators over the
>>> countries
>>> of this earth who's servers are sitting empty due to this problem.
>>> Now,
>>> this problem doesn't happen to all of us. I'm sure there's a lot of
>>> IPSs
>>> out there that have no filtering, and therefore that mandates that
>>> there
>>> is no bug.
>>>
>>> There is. Either face it or ignore it. I'll still play your games,
>>> I'll
>>> still host your games. I'll just listen in and hope for a response.
>>> I'll
>>> hope others will concur with me, present their data, their
>>> situations to
>>> the board, and then let valve decide whether a decision must be  
>>> made.
>>>
>>> That is all.
>>>
>>> - Ian
>>>
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>>>
>>
>>
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>>
>
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