99% dont have an issue because they use the filters. Why dont you use  
filters? Do you really care that much about other countries servers?

I would also suggest that your isp is giving you the raw prawn about  
the max connections, its just there way of limiting the effect of p2p  
as i can have over a 1000 on my adsl line.

Mark


On 19/01/2009, at 12:40 AM, Ian Shaffer wrote:

> First of all, I don't use filters. I do all my debugging with them  
> off.
> Although I see now I was wrong on the point about setting the filters
> and then doing the pings. I was thinking about setting filters after a
> search that doesn't include a country filter.
>
> Either way, setting filters doesn't fix the problem, and therefore I
> don't use them. What I'm trying to do is get this issue out into the
> open, because there are a lot of people who have this issue either  
> don't
> care enough to make a deal about it, and the ones who post about it  
> and
> are told it's an issue with their router, a real poor excuse if you  
> ask me.
>
> - Ian
>
> Ronny Schedel wrote:
>> You are wrong. If you apply filters, the steam browser send these  
>> filters to
>> the master server. And the master server respond only to given filter
>> settings. The response is less than without any filters. So, it's  
>> your turn
>> to setup appropriate filters.
>>
>>
>>
>>> I wish it were that easy, sir. You should do some research on this  
>>> topic
>>> because it gets cluttered with myths and misinformation. This  
>>> probably
>>> affects a lot of people, and applying filters does not make it go  
>>> away.
>>> (as it still pings those servers, just doesn't display them)
>>>
>>> I've called my ISP so many times over this. It acts like a virus,
>>> pinging every IP as fast as it can. It doesn't eat up bandwidth,  
>>> but it
>>> does hit that connections limit. This issue does not show up in  
>>> COD4's
>>> server browser. There's is very smooth and efficient in its method  
>>> of
>>> getting the server info and pings from thousands of servers without
>>> pausing once, without causing your connection to go out. The method
>>> steam's browser is using is very inefficient. And none of the
>>> workarounds published on their site fix the problem. No, caferate
>>> doesn't do the job.
>>>
>>> - Ian
>>>
>>> Mark Chandler wrote:
>>>
>>>> Ok, there is a country filter for a reason (so you dont pull in 10k
>>>> random server you will never join).
>>>>
>>>> The server browser has to connect to every server in the list to  
>>>> get
>>>> information for it (number of players, map etc) so thats why it is
>>>> making lots of connections.
>>>>
>>>> From memory the server browser starts at ip address close to yours
>>>> and works it way out (from both sides) so you are likly to get low
>>>> ping servers first.
>>>>
>>>>
>>>> I dont see any of these things as problems.
>>>>
>>>>
>>>> Mark.
>>>>
>>>>
>>>> On 18/01/2009, at 10:42 PM, Ian Shaffer wrote:
>>>>
>>>>
>>>>
>>>>> About: Steam server browser/router excuse
>>>>>
>>>>> I've done a lot of research into this problem. It has nothing to  
>>>>> do
>>>>> with
>>>>> my router. This issue exists in every single configuration,  
>>>>> wired to
>>>>> the
>>>>> modem, wired to the router, and also on wireless. You guys must
>>>>> realize
>>>>> that I'm not the only one who's having this issue. I think that it
>>>>> would
>>>>> be in your best interest to hear me out.
>>>>>
>>>>> http://img104.imageshack.us/img104/707/20090118kc5.jpg
>>>>>
>>>>> Look at the screen shot. I just did a steam server browser  
>>>>> search and
>>>>> this is where it stopped and displayed Refresh All, indicating  
>>>>> that
>>>>> the
>>>>> search was complete.
>>>>>
>>>>> This isn't the first time it's stopped either. Whenever I do a  
>>>>> server
>>>>> browser search in the source engine or the out of game browser,  
>>>>> let me
>>>>> explain what actually happens, and why you to listen.
>>>>>
>>>>> When I open the browser, it starts searching, pausing every 200  
>>>>> or 500
>>>>> servers apart, very slowly. Once it hits anywhere near 500-600, it
>>>>> stops, or pauses, per say because it's still going. After anywhere
>>>>> between 3 and 10 seconds later, it goes again, stopping another  
>>>>> 500 or
>>>>> 600 above. Then it pauses much longer, and then resumes. It'll  
>>>>> do this
>>>>> until it reaches a point when the list stops refreshing, probably
>>>>> because it notices my internet is being knocked out and therefore
>>>>> stops,
>>>>> or maybe it believes that this is all the servers and therefore
>>>>> stops as
>>>>> well. Either way, it's a serious problem.
>>>>>
>>>>> Now, as I did, and most others who have had this issue have gone  
>>>>> on
>>>>> the
>>>>> support site and forum, trying to find a solution. I've made  
>>>>> posts as
>>>>> well on the steam forums, check out this one:
>>>>>
>>>>> http://forums.steampowered.com/forums/showthread.php?t=698242
>>>>>
>>>>> Stop telling us it's a router issue, because it ISNT.
>>>>>
>>>>> I've spoken with my ISP. They've acknowledged the fact that  
>>>>> their is a
>>>>> 700 limit for concurrent connections, the only real limit the  
>>>>> have.
>>>>> I've
>>>>> gone as far as to get their engineers to test the steam  
>>>>> application's
>>>>> server browser, where they've taken off the limit and have stress
>>>>> tested
>>>>> it, pointing out that at one point they were able to see the  
>>>>> browser
>>>>> pulling over 50,000 flows of connections. They've called it word  
>>>>> for
>>>>> word, virus-like, because thats why they have the 700  
>>>>> connections cap,
>>>>> to stop viruses from infecting everyone on the network.
>>>>>
>>>>> One of the engineers are very familiar with the steam and has
>>>>> claimed to
>>>>> have contacted you guys at Valve about the matter, but no  
>>>>> responses
>>>>> have
>>>>> ever been given.
>>>>>
>>>>> Listen. This is a bug with your software. Not the ISP. Many  
>>>>> other ISPs
>>>>> in the world do the same thing. Just google it. It's there. Look  
>>>>> at
>>>>> your
>>>>> own forum!
>>>>>
>>>>> I have presented this information to you in hopes that you will  
>>>>> better
>>>>> understand the seriousness of this issue.
>>>>>
>>>>> There are thousands and thousands of server operators over the
>>>>> countries
>>>>> of this earth who's servers are sitting empty due to this problem.
>>>>> Now,
>>>>> this problem doesn't happen to all of us. I'm sure there's a lot  
>>>>> of
>>>>> IPSs
>>>>> out there that have no filtering, and therefore that mandates that
>>>>> there
>>>>> is no bug.
>>>>>
>>>>> There is. Either face it or ignore it. I'll still play your games,
>>>>> I'll
>>>>> still host your games. I'll just listen in and hope for a  
>>>>> response.
>>>>> I'll
>>>>> hope others will concur with me, present their data, their
>>>>> situations to
>>>>> the board, and then let valve decide whether a decision must be  
>>>>> made.
>>>>>
>>>>> That is all.
>>>>>
>>>>> - Ian
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>> please visit:
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>>>>
>>>>
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>>> please visit:
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>>>
>>
>>
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