And while we are at it why not get rid of VAC and just make it
impossible to cheat on the client? Then we could stop piracy by making
cracking copy protections and DRM impossible. Heck, why not go all the
way and create world peace?

Sorry, but making it impossible to lie would of course me ideal, only
problem is... that is impossible.


On Fri, Mar 13, 2009 at 3:18 PM, David A. Parker <[email protected]> wrote:
> True, but at least the small servers would still be in the list.  If
> Valve implements this as they described on their blog, those servers
> would be removed from the list entirely.
>
>  From the blog:
>
> "It's a tricky problem because our master servers need to ask a game
> server for its details, and that server can lie to us if it wants to."
>
> Well, it's your game, running on your engine, using your protocols and
> talking to your servers, so if you don't want these servers to be giving
> you fake information then why not fix it so they can't?  Nah, instead
> you're just going to act like this is completely out of your control.
> It seems like actually removing servers from the master list is a
> decision that will cause a lot more trouble than its worth, and it's
> also the lazy way out.
>
>     - Dave
>
> Donnie Newlove wrote:
>> That would not be without its problems either. There would be modded
>> 32 slot servers only at the top, big servers would grow even bigger
>> and the small servers would get even smaller.
>>
>> On Fri, Mar 13, 2009 at 2:58 PM, David A. Parker <[email protected]> wrote:
>>> I read that blog post last night, and I agree with the OP that Valve is
>>> going about this the wrong way.  It seems to me that entirely delisting
>>> servers with poor scores is a bad idea.  What they should do is put a
>>> "server score" field into the serverbrowser, so players can sort by
>>> score.  Hacked servers, etc., would still be listed, bu they would be at
>>> the bottom.  Also, as mentioned before, there is sure to be some kind of
>>> exploit to rapidly connect and disconnect from a server a few hundred
>>> times, effectively delisting it.
>>>
>>> Just my $0.02 (USD).
>>>
>>>     - Dave
>>>
>>> Donnie Newlove wrote:
>>>> On Fri, Mar 13, 2009 at 5:10 AM, Brian Rak <[email protected]> wrote:
>>>>> I'm a bit worried about this new server delisting system.. I see a few
>>>>> issues:
>>>>>
>>>>> A) Every major GSP (a large portion of the servers) reuses IP addresses
>>>>> between different clients.  It's entirely possible (and very likely)
>>>>> that someone is going to get their server delisted, then request that
>>>>> their IP be changed, leaving the next client to deal with that.  Are
>>>>> these delistings permanent?
>>>> Then every major GSP will have to forbid hacking servers to inflate
>>>> the player count if they want to protect their addresses. Which is of
>>>> course great.
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>> --
>>>
>>> Dave Parker
>>> Utica College
>>> Integrated Information Technology Services
>>> (315) 792-3229
>>> Registered Linux User #408177
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
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>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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