You also don't want to spend this amount of time trying to second-guess the
system.  In the simple case, there's no way in hell kicking someone for
being afk is going to push your server into the
very-high-connections-very-low-playing-time zone that they used to identify
player-hostile servers.  In the complex case, _NOT_ kicking afk players will
have a larger effect on the rest of your community that leaving them around
ever could.

Imo people's energies would be better focused focusing on their community
and setting aside paranoia about the unfeasibly unlikely possibility of a
normal server being caught out by this until it actually happens.

> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Guy Watkins
> Sent: 14 March 2009 21:26
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] TF2 Delisting
> 
> } -----Original Message-----
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behalf Of Brian Rak
> } Sent: Friday, March 13, 2009 12:10 AM
> } To: hlds_linux@list.valvesoftware.com
> } Subject: [hlds_linux] TF2 Delisting
> }
> }
> } D) Does getting kicked/banned from a server effect it's position?
> There
> } are a number of server plugins that kick players shortly after they
> } connect for various reasons, (ex: Steambans, Sourcebans, various
> other
> } banning plugins).  Are servers going to be negatively effected
> because
> } they kick bad clients?
> }
> } - Brian "devicenull" Rak
> 
> You also don't want an AFK kicker!
> Maybe just move these players to spec and mute them.  Then kick them
> after
> 45 minutes.  Unless your server is full.  Need a plugin that works with
> delisting in mind.
> 
> 
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