Is this different from the various console commands (r_threaded_rendering, or something like that) that are turned off by default? What does multicore rendering do? I was under the impression that the GPU did most of the work. I faintly remember in the ep2 commentary that even physics calculations were done on the GPU.
Jason Ruymen wrote: > An optional update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > Added Multicore Rendering: > - This initial release is aimed at testing compatibility, so the option is > OFF by default > - To turn it on, go to the Options->Video->Advanced dialog, and check the > "Multicore Rendering" option > > Other changes: > - Several performance improvements to decals and client bone/flex setup > - A variety of alt-tab and mode switch fixes > - Improvements to the way the engine initializes surround sound, fixing some > specific hardware cases > - Fixed a crash on exit in Vista 64 > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

