Is this different from the various console commands 
(r_threaded_rendering, or something like that) that are turned off by 
default?  What does multicore rendering do?  I was under the impression 
that the GPU did most of the work.  I faintly remember in the ep2 
commentary that even physics calculations were done on the GPU.




Jason Ruymen wrote:
> An optional update for Team Fortress 2 has been released.  Please run 
> hldsupdatetool to receive it.  The specific changes include:
>
> Added Multicore Rendering:
> - This initial release is aimed at testing compatibility, so the option is 
> OFF by default
> - To turn it on, go to the Options->Video->Advanced dialog, and check the 
> "Multicore Rendering" option
>
> Other changes:
> - Several performance improvements to decals and client bone/flex setup
> - A variety of alt-tab and mode switch fixes
> - Improvements to the way the engine initializes surround sound, fixing some 
> specific hardware cases
> - Fixed a crash on exit in Vista 64
>
> Jason
>
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