After update, server drop (timeouts, client crash) players on maps with water. anybody can confirm this?
2009/3/19 Crazy Canucks <[email protected]> > "since no pre-SSE2 cpu could even handle TF2 servers anyway" > > This isn't true. I run all my Orangebox and Source servers, including TF2, > DODS and AOC, on an Athlon XP 1700+. They aren't 32 person, competition > grade servers, but they run very smoothly, with no serious latency issues, > other than the AOC server which has the same problems most AOC servers have. > > Drek > > > Nephyrin Zey wrote: > >> This do anything on the server side or is srcds still single threaded? > >> > > > > Possibility one: > > Srcds now takes advantage of multiple cores, chokepoints removed, > > bitbuffers optimized, packet code optimized, now built with SSE2 code > > by default since no pre-SSE2 cpu could even handle TF2 servers anyway, > > tree vectorization enabled on linux, proper optimization flags, 64-bit > > build with experimental SSE3/SSSE3 optimizations and -O3 enabled on > > linux... > > > > Possibility two: > > no. > > > > *crosses fingers* > > > > - Neph > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Żuko _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

