Yes. I mentioned this on HLDS. My ctf_2fort servers are dropping players 
constantly and did all through the night.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Zuko
Sent: Thursday, March 19, 2009 7:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

After update, server drop (timeouts, client crash) players on maps with
water.
anybody can confirm this?

2009/3/19 Crazy Canucks <[email protected]>

> "since no pre-SSE2 cpu could even handle TF2 servers anyway"
>
> This isn't true.  I run all my Orangebox and Source servers, including TF2,
> DODS and AOC, on an Athlon XP 1700+.  They aren't 32 person, competition
> grade servers, but they run very smoothly, with no serious latency issues,
> other than the AOC server which has the same problems most AOC servers have.
>
> Drek
>
>
> Nephyrin Zey wrote:
> >> This do anything on the server side or is srcds still single threaded?
> >>
> >
> > Possibility one:
> > Srcds now takes advantage of multiple cores, chokepoints removed,
> > bitbuffers optimized, packet code optimized, now built with SSE2 code
> > by default since no pre-SSE2 cpu could even handle TF2 servers anyway,
> > tree vectorization enabled on linux, proper optimization flags, 64-bit
> > build with experimental SSE3/SSSE3 optimizations and -O3 enabled on
> > linux...
> >
> > Possibility two:
> > no.
> >
> > *crosses fingers*
> >
> > - Neph
> >
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> >
> >
>
>
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-- 
Żuko
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