Confirmed lag on all TF2 servers since the update, is this a stats upload
issue? if so isn't it time we had the option to not upload stats?
D3vilfish > simiancage.org

2009/3/6 Ronny Schedel <[email protected]>

>
> The horrible lags are back again :(
>
>
> >A required update for Team Fortress 2 is now available.  Please run
> >hldsupdatetool to receive it.  The specific changes include:
> >
> > Gameplay changes:
> > - Added a duck timer that prevents duck spamming while running around
> > on-ground.
> > - In-air, players are only allowed to duck once before they touch ground
> > again.
> > - Fixed several bounding box issues with jumping, falling, and rocket
> jump
> > air-walking. Bounding box should be much more accurate there now.
> > - Increased backstab check so that Spies can side-stab again.
> > - When disguising, Spies now always start showing the primary weapon in
> > their disguise, and can then switch it with the last-disguise key.
> >
> > TF2 Fixes:
> > - Fixed flamethrower loophole that resulted in the flame effect being
> > stuck on while the flamethrower wasn't really firing.
> > - Fixed exploit that allowed players to circumvent the force-fire
timeout
> > on the pipebomb launcher.
> > - Fixed a bug that caused Natasha's slow on hit effect to be inverted
> from
> > 75% to 25%.
> > - Restored sawmill_logs.mdl file, fixing some user maps that used it.
> > - Fixed some localization issues with Scout achievement strings.
> > - Removed the "Final" phrasing in the map loading screen.
> >
> > Engine fixes:
> > - Fixed a server crash on startup under Linux.
> > - Fixed a buffer overflow issue related to network string tables.
> > - Gamestats uploading is now done asynchronously. This fixes the client
> > timeout issues on map changes.
> >
> > CP_Junction:
> > - Fixed an exploit where engineers could build a teleporter exit in an
> > invalid area.
> > - Fixed a few bad overlay assignments and other minor issues.
> >
> > Jason
> >
> >
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> >
>
>
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