Yes, the full IP:Port has to be specified. That's why it would be much nicer if Valve would add a drop down box that allows us to select servers that are in our Steamgroups to play on when starting the game. Effectively, when you use a search key, this is what you are doing. The client has to set the search key to match your steamgroup and once they start the lobby, it will look for your servers. The downside with ms_force_dedicated_server is that it will look only for the one server you specified, you can't specify a list as far as I know.
Your search key has to be known by players who want to start a lobby and find your servers, I think it can also be seen as a tag to your server so there is no way to hide it. (Correct me someone if I'm wrong) With steamgroup exclusive set to 1, I think it may be possible for players to still play on my server but I've never tested the "security" of such feature. All I know is that a lobby that has not set their search key or their dedicated server to my server will never reach my servers. -- Ravnox On Wed, 22 Apr 2009 13:49:21 -0500 William Korb <[email protected]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Since you are forking three servers on three different ports do you > then need to specify which of those three servers you want to connect > to using ms_force_dedicated_server? That is, > "ms_force_dedicated_server 1.2.3.4:27095" (or ...96 or ...97). My > wish is to make it easy for my users, but still keep my servers > semi-private. As long as my search key doesn't get out into the wild, > random users will not be able to connect, correct? > > Thanks, > Bill > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

