Yes, the full IP:Port has to be specified.  That's why it would be much
nicer if Valve would add a drop down box that allows us to select
servers that are in our Steamgroups to play on when starting the game.
Effectively, when you use a search key, this is what you are doing.  The
client has to set the search key to match your steamgroup and once they
start the lobby, it will look for your servers.  The downside with
ms_force_dedicated_server is that it will look only for the one server
you specified, you can't specify a list as far as I know.

Your search key has to be known by players who want to start a lobby
and find your servers, I think it can also be seen as a tag to your
server so there is no way to hide it. (Correct me someone if I'm
wrong)

With steamgroup exclusive set to 1, I think it may be possible for
players to still play on my server but I've never tested the
"security" of such feature.  All I know is that a lobby that has not
set their search key or their dedicated server to my server will never
reach my servers.

-- 
Ravnox

On Wed, 22 Apr 2009 13:49:21 -0500
William Korb <[email protected]> wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> Since you are forking three servers on three different ports do you
> then need to specify which of those three servers you want to connect
> to using ms_force_dedicated_server? That is,
> "ms_force_dedicated_server 1.2.3.4:27095" (or ...96 or ...97). My
> wish is to make it easy for my users, but still keep my servers
> semi-private. As long as my search key doesn't get out into the wild,
> random users will not be able to connect, correct?
> 
> Thanks,
> Bill
> 

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