I have never used the search key because I was never able to get it
working consistently.  I run 3 forks only with Sourcemod and I have
really no problem at all. With Steamgroup exclusive set, I never have
to deal with random people starting a game on my servers and while
using the lobby and ms_force_dedicated_server to play on my servers, I
always have random people not attached to the Steamgroup joining the
server once the game has started.  It just works the way I want it to.

Here is my command line parameters:

./srcds_run -fork 3 -game left4dead +map l4d_farm01_hilltop +ip
0.0.0.0  -port 27094+## -netconport 90## -netconpassword
Secret!!! -autoupdate +exec server##.cfg -nohltv > l4d.log &  

(Note that I have log rotate to handle the log file rotation so it
doesn't get huge.)

Here is server01.cfg:

hostname My Server Name

rcon_password  "Secret!!!"

sv_steamgroup 12345
sv_steamgroup_exclusive 1
sv_pure 2

server02.cfg and server03.cfg are pretty much the same.  I know many
people set sv_cheats 0 and a bunch of other things but I always thought
that configuring a default setting to default was a monumental waste of
time and space.  I never experienced those bugs were on map change the
game was supposed to be in Versus but is in COOP or vice-versa since
the game mode is set by the lobby upon connection and not by config. All
that is needed really, is a drop box that allows us to select a
Steamgroup server to launch the lobby on instead of having to type the
IP in the console every time.


-- 
Ravnox


On Wed, 22 Apr 2009 10:56:14 -0500
William Korb <[email protected]> wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> Steven,
> 
> For those of us struggling with getting this type of arrangement to
> work would you be willing to post sanitized versions of your
> server.cfg files so we can see a config that works? I've been
> struggling with this ever since I started running my first l4d
> server, and I cannot get it to behave as desired.
> 
> Thanks,
> Bill

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