I also think that the Steam client needs to lose some "fat". In it's  
current state I find that it's far too bloated and is far to resource  
intensive.

I know a lot of people who chose not to activate games through Steam  
for this reason.

By moving to a different browser, they could also cater for Macs, and  
if they pull this off, they would quickly dominate the Mac gaming  
Market. I know there are many issues with this, but Valves own content  
would be incredible on it's own.

On 4 Jun 2009, at 17:35, Saul Rennison <[email protected]> wrote:

> tl;dr the whole topic but I've investigated this issue before, after
> scanning the Source Engine leak, I saw a folder called *QHTM* in the
> *VGUI*folder.
>
> *QHTM* seems like entirely it's own engine, it's very lightweight  
> and small:
> http://www.gipsysoft.com/qhtm/
>
> 2009/6/4 ics <[email protected]>
>
>> Regarding P2P, there is no need for it (yet) because Steam content
>> servers seem to be able to cope with current need of bandwidth just
>> fine.  I looked them time to time on free TF2 weekend when a lot of
>> players got on downloading TF2 and there was around 40%-50% use on  
>> them
>> globally at peak times, if you count them all together. Some content
>> servers at some countries were on quite heavy use but still worked
>> pretty fine, if you believe the graphs on Steam website.
>>
>> I also manage to dl these days 1MB/s - 1,9 MB/s compared to the old  
>> days
>> 20-90KB/s from Steam content servers. Some files come slower but  
>> thats
>> propably due to their smaller filesize and their count (a lots of  
>> small
>> files). Plus all the content is packed up so it saves some bandwidth
>> too. I personally like the current system over P2P a lot.
>>
>> However, if there is one thing to improve with the current system,  
>> that
>> would be the content servers managing server-side updates. At the  
>> most
>> urgent time when update is out and everyone is downloading the latest
>> files to their servers, there is often a lot of "connection reset"
>> messages and downloading the patch hangs a lot before it even starts.
>>
>> -ics
>>
>> David Kellaway kirjoitti:
>>> 2009/6/4 Roman Hatsiev <[email protected]>:
>>>
>>>> Sure thing, this is a key issue of Steam. IE is evil so P2P content
>>>> distribution, better server browser and other minor features can  
>>>> wait
>>>> till we finish the holy quest of removing IE dependency from Steam.
>>>> Yeah!
>>>>
>>>
>>> There's really no need to troll this discussion. There are numerous
>>> reasons why swapping out IE would be a good idea that aren't
>>> "Micro$oft are evil!!" kneejerks:
>>>
>>> - Control over which plugins can be run and at what privilege level
>>> (great for security)
>>> - Guaranteed consistent rendering behaviour
>>> - Increased performance
>>> - More features (like rounded corners via CSS)
>>> - Support for users who don't have IE installed or available on  
>>> their
>>> PC (they do exist!)
>>> - Easier support for guys running Steam on Wine etc.
>>>
>>> Since Valve don't seem to be doing anything big with the platform or
>>> community right now, this would be a good thing to focus on. P2P is
>>> mostly pointless when Valve have a world-class server network to
>>> handle games (I routinely get 1.2mbps and up from Steam) and custom
>>> content is available from dozens of sources (not to mention FastDL  
>>> on
>>> servers), and there isn't really anything else I can see that  
>>> warrants
>>> updating (except maybe giving the server browser more "power user"
>>> features like advanced filtering).
>>>
>>> _______________________________________________
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>> please visit:
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>>>
>>
>>
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>> please visit:
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>>
>
>
>
> -- 
> Thanks,
> - Saul.
> _______________________________________________
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