Im not even sure what this has to do with linux source servers any 
more.  This is hlds_linux right?

Steven Hartland wrote:
> That wouldn't be specific to IE though that would be the case for ANY
> browser component used, so you point is invalid.
>
> ----- Original Message ----- 
> From: "Donnie Newlove" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list" 
> <[email protected]>
> Sent: Thursday, June 04, 2009 10:27 PM
> Subject: Re: [hlds_linux] New browser engine support for steam?
>
>
> Indeed, and what's up with Steams constant I/O usage even when it's
> supposed to be in idle?
>
> My biggest beef with IE in Steam is security. We all know IE is not
> know for it's high security and it continue to be the most targeted
> browser and favorite entry point of malware. Using IE made sense when
> we just had the store using it. It also made sense in the community
> tab. But using IE for rendering servers MOTD screens is crazy for me
> since they can be pointed to anything and the in-game browser that can
> also be navigated to any page.
>
> It's just a question of time before things go to shit. What if some
> clever hacker, or even scriptkiddie, decides next time there's a major
> IE exploit available, could be for IE6, IE7, IE8 or all of them, it
> doesn't matter, to set up a bunch of TF2 server with stolen server
> community names, hacked player count and point the MOTD to a site with
> the exploit code and payload? Huh? That would just be great publicity,
> imagine all the stolen Steam logins, paypal accounts and credit card
> numbers.
>
>
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