Indeed, and what's up with Steams constant I/O usage even when it's
supposed to be in idle?

My biggest beef with IE in Steam is security. We all know IE is not
know for it's high security and it continue to be the most targeted
browser and favorite entry point of malware. Using IE made sense when
we just had the store using it. It also made sense in the community
tab. But using IE for rendering servers MOTD screens is crazy for me
since they can be pointed to anything and the in-game browser that can
also be navigated to any page.

It's just a question of time before things go to shit. What if some
clever hacker, or even scriptkiddie, decides next time there's a major
IE exploit available, could be for IE6, IE7, IE8 or all of them, it
doesn't matter, to set up a bunch of TF2 server with stolen server
community names, hacked player count and point the MOTD to a site with
the exploit code and payload? Huh? That would just be great publicity,
imagine all the stolen Steam logins, paypal accounts and credit card
numbers.

On Thu, Jun 4, 2009 at 7:50 PM, Yatin Vadhia<[email protected]> wrote:
> I also think that the Steam client needs to lose some "fat". In it's
> current state I find that it's far too bloated and is far to resource
> intensive.
>
> I know a lot of people who chose not to activate games through Steam
> for this reason.
>
> By moving to a different browser, they could also cater for Macs, and
> if they pull this off, they would quickly dominate the Mac gaming
> Market. I know there are many issues with this, but Valves own content
> would be incredible on it's own.
>
> On 4 Jun 2009, at 17:35, Saul Rennison <[email protected]> wrote:
>
>> tl;dr the whole topic but I've investigated this issue before, after
>> scanning the Source Engine leak, I saw a folder called *QHTM* in the
>> *VGUI*folder.
>>
>> *QHTM* seems like entirely it's own engine, it's very lightweight
>> and small:
>> http://www.gipsysoft.com/qhtm/
>>
>> 2009/6/4 ics <[email protected]>
>>
>>> Regarding P2P, there is no need for it (yet) because Steam content
>>> servers seem to be able to cope with current need of bandwidth just
>>> fine.  I looked them time to time on free TF2 weekend when a lot of
>>> players got on downloading TF2 and there was around 40%-50% use on
>>> them
>>> globally at peak times, if you count them all together. Some content
>>> servers at some countries were on quite heavy use but still worked
>>> pretty fine, if you believe the graphs on Steam website.
>>>
>>> I also manage to dl these days 1MB/s - 1,9 MB/s compared to the old
>>> days
>>> 20-90KB/s from Steam content servers. Some files come slower but
>>> thats
>>> propably due to their smaller filesize and their count (a lots of
>>> small
>>> files). Plus all the content is packed up so it saves some bandwidth
>>> too. I personally like the current system over P2P a lot.
>>>
>>> However, if there is one thing to improve with the current system,
>>> that
>>> would be the content servers managing server-side updates. At the
>>> most
>>> urgent time when update is out and everyone is downloading the latest
>>> files to their servers, there is often a lot of "connection reset"
>>> messages and downloading the patch hangs a lot before it even starts.
>>>
>>> -ics
>>>
>>> David Kellaway kirjoitti:
>>>> 2009/6/4 Roman Hatsiev <[email protected]>:
>>>>
>>>>> Sure thing, this is a key issue of Steam. IE is evil so P2P content
>>>>> distribution, better server browser and other minor features can
>>>>> wait
>>>>> till we finish the holy quest of removing IE dependency from Steam.
>>>>> Yeah!
>>>>>
>>>>
>>>> There's really no need to troll this discussion. There are numerous
>>>> reasons why swapping out IE would be a good idea that aren't
>>>> "Micro$oft are evil!!" kneejerks:
>>>>
>>>> - Control over which plugins can be run and at what privilege level
>>>> (great for security)
>>>> - Guaranteed consistent rendering behaviour
>>>> - Increased performance
>>>> - More features (like rounded corners via CSS)
>>>> - Support for users who don't have IE installed or available on
>>>> their
>>>> PC (they do exist!)
>>>> - Easier support for guys running Steam on Wine etc.
>>>>
>>>> Since Valve don't seem to be doing anything big with the platform or
>>>> community right now, this would be a good thing to focus on. P2P is
>>>> mostly pointless when Valve have a world-class server network to
>>>> handle games (I routinely get 1.2mbps and up from Steam) and custom
>>>> content is available from dozens of sources (not to mention FastDL
>>>> on
>>>> servers), and there isn't really anything else I can see that
>>>> warrants
>>>> updating (except maybe giving the server browser more "power user"
>>>> features like advanced filtering).
>>>>
>>>> _______________________________________________
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>>> please visit:
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>>>>
>>>
>>>
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>>> please visit:
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>>>
>>
>>
>>
>> --
>> Thanks,
>> - Saul.
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