I was asking the value, not the definition!
If it is too low you will get choke.  But the server control this.

} -----Original Message-----
} From: [email protected] [mailto:hlds_linux-
} [email protected]] On Behalf Of ics
} Sent: Sunday, June 07, 2009 1:02 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] L4D actual tickrate
} 
} Max bandwidth rate allowed on server, 0 == unlimited
} 
} Next time, just type the cvar into server console without the value to
} see that information.
} 
} -ics
} 
} Guy Watkins kirjoitti:
} > What is the value of:
} > sv_maxrate
} >
} > } -----Original Message-----
} > } From: [email protected] [mailto:hlds_linux-
} > } [email protected]] On Behalf Of Adam Nowacki
} > } Sent: Sunday, June 07, 2009 10:12 AM
} > } To: Half-Life dedicated Linux server mailing list
} > } Subject: Re: [hlds_linux] L4D actual tickrate
} > }
} > } choke = number of updates that were delayed due to rate limit
} > } if you see choke then rate setting is too low
} > }
} > } Nikolay Shopik wrote:
} > } > I'm running at 20000 rate and actually can handle 30000, have 8 Mbit
} > } > link. There no loss at all, thats why I'm surprised to see choke.
} And
} > } > from net_graph I see rate not getting even close to 20Kbit/s (12-14
} max)
} > } > from server, so changing to 30000 not really do anything. My server
} > } > connected to fiber optic and have ping under 5ms.
} > } >
} > } > On 07.06.2009 1:47, Richard Eid wrote:
} > } >> If you are getting choke, raise 'rate' client-side.  The default
} values
} > } in
} > } >> Left 4 Dead will provide for a little bit of choke, but nothing
} that
} > } can't
} > } >> be fixed by upping 'rate'.  20000 should be good enough, but
} there's
} > } nothing
} > } >> wrong with going higher if you have a connection to handle it.
} > }
} > }
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} >
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} 
} 
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