By entering the cvar, you would know that the default value is 0 
(anything between 0-30000), max is 30000.

-ics

Guy Watkins kirjoitti:
> I was asking the value, not the definition!
> If it is too low you will get choke.  But the server control this.
>
> } -----Original Message-----
> } From: [email protected] [mailto:hlds_linux-
> } [email protected]] On Behalf Of ics
> } Sent: Sunday, June 07, 2009 1:02 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] L4D actual tickrate
> } 
> } Max bandwidth rate allowed on server, 0 == unlimited
> } 
> } Next time, just type the cvar into server console without the value to
> } see that information.
> } 
> } -ics
> } 
> } Guy Watkins kirjoitti:
> } > What is the value of:
> } > sv_maxrate
> } >
> } > } -----Original Message-----
> } > } From: [email protected] [mailto:hlds_linux-
> } > } [email protected]] On Behalf Of Adam Nowacki
> } > } Sent: Sunday, June 07, 2009 10:12 AM
> } > } To: Half-Life dedicated Linux server mailing list
> } > } Subject: Re: [hlds_linux] L4D actual tickrate
> } > }
> } > } choke = number of updates that were delayed due to rate limit
> } > } if you see choke then rate setting is too low
> } > }
> } > } Nikolay Shopik wrote:
> } > } > I'm running at 20000 rate and actually can handle 30000, have 8 Mbit
> } > } > link. There no loss at all, thats why I'm surprised to see choke.
> } And
> } > } > from net_graph I see rate not getting even close to 20Kbit/s (12-14
> } max)
> } > } > from server, so changing to 30000 not really do anything. My server
> } > } > connected to fiber optic and have ping under 5ms.
> } > } >
> } > } > On 07.06.2009 1:47, Richard Eid wrote:
> } > } >> If you are getting choke, raise 'rate' client-side.  The default
> } values
> } > } in
> } > } >> Left 4 Dead will provide for a little bit of choke, but nothing
> } that
> } > } can't
> } > } >> be fixed by upping 'rate'.  20000 should be good enough, but
> } there's
> } > } nothing
> } > } >> wrong with going higher if you have a connection to handle it.
> } > }
> } > }
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> } >
> } >
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> } >
> } 
> } 
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>
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