How are map hosting sites going to feel about the new system? If they use a
bunch of bandwidth with people directly downloading the map files without
actually visiting the site, they're losing a lot of potential ad revenue. It
could potentially mean that they dont allow any downloads external to their
sites, which would put us in the exact same situation we were in before this
update.


On Fri, Jun 26, 2009 at 1:07 PM, ics <[email protected]> wrote:

> I would also like to add a word called bandwidth to this conversation.
> If every file is really downloaded through the URL specified by the
> mapper, there will be distribution issues regarding bandwidth for some
> maps and campaigns. Is the system really thought through? It would be
> better if the files would come from the actual game server itself where
> the map is on, on fast rate. This would nullify the need of
> sv_downloadurl completely.
>
> -ics
>
> Mike Zimmermann kirjoitti:
> > One could argue the fact that even if you could download VPKs from the
> > server, what would happen if the original site went down? How would you
> know
> > where the new updates for it are at? Afaik, if someone in the lobby has a
> > newer version of the VPK, everyone will be directed to the URL in the
> latest
> > version to download it. So if a site goes down (which really doesn't
> happen
> > often enough that it would be a nusaince), you just update the version in
> > the VPK and put in the new downloadurl. People will then have to
> redownload
> > the entire VPK but at least it will have the correct downloadurl.
> >
> > -Mike
> >
> >
> > On Fri, Jun 26, 2009 at 2:20 PM, Brent Veal <[email protected]
> >wrote:
> >
> >
> >> The problem with making sv_downloadurl the primary source is that to
> access
> >> it, you need to have everyone join the server first. So if, say, 4 out
> of
> >> the 8 players need to download a 100MB VPK file first, you'd have a half
> >> full server until they all manage to download and install it
> >>
> >>
> >> On Fri, Jun 26, 2009 at 10:37 AM, Dan Offord <[email protected]>
> >> wrote:
> >>
> >>
> >>> The first major issue with this is the fact, that the internet is
> >>> changing & sites delete / remove links.
> >>>
> >>> What is going to happen once the site with the link on goes down /
> >>> becomes a site just full of adverts... or the file gets deleted?
> >>>
> >>> A better system, would have been to use sv_downloadurl from the server
> >>> first to download the vpk via a redirect site, and if that fails fall
> >>> back to the download url within the vpk file.
> >>>
> >>> Jonah Hirsch wrote:
> >>>
> >>>> It will not work. Here's how the VPK system works.
> >>>>
> >>>> When a mapmaker packages their VPK file, they have to make a
> >>>>
> >>> "missions.txt"
> >>>
> >>>> file. This contains information such as campaign name, version,
> author,
> >>>> which maps are for which type of game, and the images.
> >>>>
> >>>> It also includes a download url. (Remember this!)
> >>>>
> >>>> To start an add-on game, one person needs the addon. When anyone else
> >>>>
> >>> tries
> >>>
> >>>> to join their lobby, they are presented with a message saying they
> need
> >>>>
> >>> to
> >>>
> >>>> download the addon, and is presented with the download url that the
> >>>>
> >>> mapmaker
> >>>
> >>>> provided.
> >>>>
> >>>> It's very similar to how it used to work. The only advantage is
> >>>>
> >> starting
> >>
> >>> the
> >>>
> >>>> add-on campaign from the lobby, instead of changing the map once you
> >>>>
> >>> connect
> >>>
> >>>> to the server.
> >>>>
> >>>> Instead of making a lobby and giving people a link, l4d gives people
> >>>>
> >> the
> >>
> >>>> link for you.
> >>>>
> >>>> It'd be very nice if the server could push out the file, or you could
> >>>>
> >> use
> >>
> >>>> sv_downloadurl, but if it did people wouldn't be there for the
> >>>>
> >> beginning
> >>
> >>> of
> >>>
> >>>> a map.
> >>>>
> >>>>
> >>>> On Fri, Jun 26, 2009 at 9:17 AM, Brent Veal <[email protected]
> >>>> wrote:
> >>>>
> >>>>
> >>>>
> >>>>> As far as I know, sv_downloadurl has never worked and I doubt it does
> >>>>>
> >>> now
> >>>
> >>>>> or
> >>>>> else it would have been mentioned in the patch notes. I have yet to
> >>>>>
> >> test
> >>
> >>>>> the
> >>>>> VPK system, so I really have no idea how that works exactly
> >>>>>
> >>>>>
> >>>>> On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson <
> >>>>> [email protected]> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Has anyone figured out a definitive answer as to whether this works,
> >>>>>>
> >> or
> >>
> >>>>>> how the new system works when getting the custom campaigns
> downloaded
> >>>>>> and installed?
> >>>>>>
> >>>>>> Kevin
> >>>>>>
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> >>>>>>
> >>>>>>
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> >>>>>
> >>>>>
> >>>>
> >>>>
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