I really like that idea. I love to know what ideas where kicked around why
the current system was picked verses something like that.

On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch <[email protected]> wrote:

> If valve were to implement a system where the lobby grabbed a server BEFORE
> the start game button was pressed, it could solve this problem, a little.
>
> Let's say that as soon as you make a lobby, L4D will find a server for you,
> and tell you that a server has been found and reserved, and it has a timer
> showing how much time you have left in this reservation (5 minutes?).
>
> If that system was created and implemented, then people would be able to
> download the custom campaigns from the game server (or redirect server
> specified in the game server)  that was grabbed WHILE IN THE LOBBY. Their
> progress could be shared with everyone, meaning the leader would know when
> everyone was ready to start. Then, they could just hit "Start the Game",
> and
> boom, connecting to a server, no time wasted searching for a server or
> waiting for people to download the .vpk's, as they would be downloaded
> while
> the lobby is filling up.
>
> Before anyone points out holes in this system:
> There could be a limit of how many people need to be in a lobby before a
> server is found.
> As long as people are downloading the .vpk, the server reservation would be
> extended, and the leader could start the game before it runs out if people
> haven't finished downloading.
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