I really like that idea. I love to know what ideas where kicked around why the current system was picked verses something like that.
On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch <[email protected]> wrote: > If valve were to implement a system where the lobby grabbed a server BEFORE > the start game button was pressed, it could solve this problem, a little. > > Let's say that as soon as you make a lobby, L4D will find a server for you, > and tell you that a server has been found and reserved, and it has a timer > showing how much time you have left in this reservation (5 minutes?). > > If that system was created and implemented, then people would be able to > download the custom campaigns from the game server (or redirect server > specified in the game server) that was grabbed WHILE IN THE LOBBY. Their > progress could be shared with everyone, meaning the leader would know when > everyone was ready to start. Then, they could just hit "Start the Game", > and > boom, connecting to a server, no time wasted searching for a server or > waiting for people to download the .vpk's, as they would be downloaded > while > the lobby is filling up. > > Before anyone points out holes in this system: > There could be a limit of how many people need to be in a lobby before a > server is found. > As long as people are downloading the .vpk, the server reservation would be > extended, and the leader could start the game before it runs out if people > haven't finished downloading. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

