If valve were to implement a system where the lobby grabbed a server BEFORE
the start game button was pressed, it could solve this problem, a little.

Let's say that as soon as you make a lobby, L4D will find a server for you,
and tell you that a server has been found and reserved, and it has a timer
showing how much time you have left in this reservation (5 minutes?).

If that system was created and implemented, then people would be able to
download the custom campaigns from the game server (or redirect server
specified in the game server)  that was grabbed WHILE IN THE LOBBY. Their
progress could be shared with everyone, meaning the leader would know when
everyone was ready to start. Then, they could just hit "Start the Game", and
boom, connecting to a server, no time wasted searching for a server or
waiting for people to download the .vpk's, as they would be downloaded while
the lobby is filling up.

Before anyone points out holes in this system:
There could be a limit of how many people need to be in a lobby before a
server is found.
As long as people are downloading the .vpk, the server reservation would be
extended, and the leader could start the game before it runs out if people
haven't finished downloading.
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