I don't believe they are adding any support for this into the 360 version.
The PC and 360 versions are two different branches now.

-Mike


On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal <[email protected]>wrote:

> The current system was picked because it works best for the 360 version.
> They obviously didn't have the time to come up with an entirely different
> system that would work best for the PC version
>
>
> On Fri, Jun 26, 2009 at 3:19 PM, Adam Smith <[email protected]> wrote:
>
> > I really like that idea. I love to know what ideas where kicked around
> why
> > the current system was picked verses something like that.
> >
> > On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch <[email protected]>
> > wrote:
> >
> > > If valve were to implement a system where the lobby grabbed a server
> > BEFORE
> > > the start game button was pressed, it could solve this problem, a
> little.
> > >
> > > Let's say that as soon as you make a lobby, L4D will find a server for
> > you,
> > > and tell you that a server has been found and reserved, and it has a
> > timer
> > > showing how much time you have left in this reservation (5 minutes?).
> > >
> > > If that system was created and implemented, then people would be able
> to
> > > download the custom campaigns from the game server (or redirect server
> > > specified in the game server)  that was grabbed WHILE IN THE LOBBY.
> Their
> > > progress could be shared with everyone, meaning the leader would know
> > when
> > > everyone was ready to start. Then, they could just hit "Start the
> Game",
> > > and
> > > boom, connecting to a server, no time wasted searching for a server or
> > > waiting for people to download the .vpk's, as they would be downloaded
> > > while
> > > the lobby is filling up.
> > >
> > > Before anyone points out holes in this system:
> > > There could be a limit of how many people need to be in a lobby before
> a
> > > server is found.
> > > As long as people are downloading the .vpk, the server reservation
> would
> > be
> > > extended, and the leader could start the game before it runs out if
> > people
> > > haven't finished downloading.
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