Could you elaborate on "significantly reduced network load" ?

Jason Ruymen wrote:
> Required updates for Team Fortress 2 and Day of Defeat: Source* have been 
> released.  Please use hldsupdatetool to receive them.  The specific changes 
> include:
>
> New Content
>  - Added King Of The Hill game mode.
>  - Added custom animations played by the losing team during the post-win 
> state. They are moved into third person camera to enjoy them.
>  - Added lots of new hats.
>
> Additions / Changes:
>  - Added "Auto Reload" option to the multiplayer advanced options.
>       - Clip-based weapons that reload a full clip at a time can now have 
> their reloads aborted by firing.
>  - Pistol now fires at a fixed rate, not based on the speed at which you 
> press the firing button.
>  - Added a color blind option to add a Jarate icon above enemies who are busy 
> accepting a terrifying existence where they have no dignity.
>  - Significantly reduced the amount of network traffic being sent.
>  - Capturing the flag in a CTF game mode gives the entire capturing team 10 
> seconds of critboost.
>  - Sappers attached to a teleporter automatically place another Sapper on the 
> other end of the teleporter, if it exists.
>       - Engineers wrenching a teleporter will repair the other end as well, 
> and remove Sappers from both if they exist.
>  - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's 
> heal).
>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having 
> ineffective rocket/grenade jumps.
>  - Added an item panel to the spectator cam that shows non-standard items 
> being carried by the player you're spectating.
>  - Added an "Inspect" key that allows you to look at items being carried by 
> your team mates.
>  - Backpack improvements:
>       - Added drag & drop to move items around. Item positions are maintained 
> on the backend.
>       - Added multi-select, allowing you to delete multiple items at once.
>       - Added a new key to the key binding page that opens your inventory 
> directly to your backpack.
>       - Fixed mouseover panel being incorrectly position when the backpack 
> first appears.
>  - Cloaked Spies standing in valid backstab positions no longer raise their 
> knife.
>  - Added current map name and gametype to the bottom right of scoreboard.
>  - Added class icons to tips on the loadout and loading screens.
>  - Improved visuals around flags when they're being carried by a player.
>  - Improved critboosted visuals, making it much clearer when an enemy has 
> critboost.
>  - Updated the loading panel to show the game type under the map name during 
> level transition.
>  - In-game chat dialog now supports full Unicode characters.
>  - Added BLU main menu background.
>  - Added response caching for some server queries to help reduce the CPU load 
> from DOS attacks.
>  - Teammates no longer block friendly radius damage. Prevents nearby 
> teammates causing rocket/grenade jumps to fail.
>
> Map Changes:
>  - Update PLR_Pipeline
>       - Increased the starting advantage in the third round if a team has won 
> the first two rounds.
>       - Fixed carts not continuing to the second round if they're capped at 
> the same time in the first round.
>       - Fixed being able to shoot pipebombs over the starting gates in the 
> first round.
>       - Fixed being able to open the doors in the first round before the 
> setup time was finished.
>       - Fixed players getting stuck in some doors.
>       - Fixed players being able to get onto rooftops and out of the map 
> boundaries.
>       - Fixed other minor bugs and exploits.
>  - Added community map Arena_Offblast
>  - Added community map Cp_Yukon
>  - Update Arena_Sawmill
>       - Fixed DirectX8 bug where some models would not be visible.
>       - Fixed exploit with building teleporters outside of the map.
>  - Updated CP_Granary
>       - Made a few changes to improve balance based on competitive community 
> feedback.
>
> Item Reworks:
>  - The Force of Nature
>       - The enemy knockback now only `works in close range and behaves more 
> like the Pyro's air blast.
>       - Enemies cannot be juggled by the FaN's effect.
>       - The self-knockback has also changed to respect the firer's view 
> angle. Looking up while shooting will no longer propel the enemy upwards.
>       - Knockback is now scaled by damage done.
>  - The Sandman:
>       - A Scout will receive 1 point for stunning an enemy and 2 points for a 
> long range stun.
>       - Stunned players now take 75% of all incoming damage instead of 50%.
>       - Übercharged players can no longer be stunned.
>       - Heavies spinning their mini-guns will continue to spin when stunned 
> (whether the left or right mouse button is pressed).
>       - The minimum distance to stun a target has been reduced.
>       - The negative attribute has changed from "no double jump" to "-25 max 
> health".
>
> Fixes:
>  - Fixed various issues around layout & presentation of items inside the 
> Backpack and "X is carrying" item dialogs.
>  - Fixed an exploit that allowed players to work around sv_pure.
>  - Particle files are now protected by sv_pure.
>  - Fixed critboost effect getting stuck on when you die while critboosted.
>  - Fixed Timer HUD element backgrounds not being the correct color if you 
> change teams during waiting for players.
>  - Fixed a couple of issues with the way critboosts affected The Huntsman and 
> the Spy's knife.
>  - Fixed an exploit where you could reload The Huntsman faster than intended.
>  - Fixed Heavy "civilian" exploit.
>  - Fixed a set of exploits using the DXSupport config files.
>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
>  - Fixed sentries firing at a fully cloaked Spy if they're still the closest 
> target.
>
> Community requests:
>  - Added a HUD element for hybrid CTF & CP maps.
>       - Supports 1 or 2 flags, and any number of CPs.
>       - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their 
> map to enable it.
>  - Added custom kill server log text "train" and "saw" for deaths caused by 
> these environmental hazards.
>       Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill 
> "%s") (attacker_position "%d %d %d")
>  - Added new "medic_death" event for server logs:
>       Format: "%s<%i><%s><%s>" triggered "medic_death" against 
> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
>             - healing is the amount the Medic healed in that life
>             - ubercharge (1/0) is whether they died with a full charge
>  - Added "func_respawnflag" trigger entity. It will remove & return the flag 
> if a flag carrier touches it, or if the flag falls into it.
>
> * The DoDS update is needed for the new engine changes.  No client changes 
> have been made.
>
> Jason
>
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