Great, I did not think we would get that one so fast.

Anyway, is it OK to report a bug? Great. So, when the flag is capped
everyone with get critbuffed, including cloaked spies. This of course
is not the problem, the problem is that enemy players can see that
despite the cloak. I don't know if the same thing happens with
disguises.

On Sat, Aug 15, 2009 at 2:03 AM, Jason Ruymen<[email protected]> wrote:
> A required update for Team Fortress 2 and Day of Defeat: Source* is now 
> available.  Please run hldsupdatetool to receive the update.  The specific 
> changes include:
>
> Team Fortress 2
>  - Fixed "r_rootlod" being marked as a cheat, which prevented it from being 
> changed and caused a significant performance loss for some GPUs.
>  - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are 
> ready to deploy an ÜberCharge."
>  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
>      - Due to many requests, added server ConVar "tf_overtime_nag". When set 
> to 1, it keeps the broken announcer behavior.
>  - Fixed tournament stopwatch not displaying the time in the HUD.
>  - Fixed a bug with cloak meter regen and drain rates.
>  - Fixed Spies not being able to go invis while reloading.
>  - Fixed pipebombs sticking to saw blades.
>  - Fixed weapons not being hidden properly during loser state anims.
>  - Fixed a case where radius damage didn't reduce damage to self.
>      - Fixes Demomen taking too much damage from their pipebombs.
>  - Fixed a case where items would never show up in the backpack, even though 
> they were available to equip.
>  - Fixed a case where items weren't being validated properly in class loadout 
> slots.
>
> Community requests:
>  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
>  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 
> capture.
>
> * The Day of Defeat: Source update is required due to engine changes.
>
> Jason
>
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