(01:35:52) —› topic: (ChanServ) changes topic to (SourceMod - [ http://www.sourcemod.net ] - News: yes SM on TF2 is broken)
2009/8/14 Zuko <[email protected]> > maybe metamod / sourcemod? > > 2009/8/14 Jordan Toor <[email protected]> > > I have the crash as well. I agree it would be nice if Valve would test >> srcds >> with popular plugins, especially since most servers run atleast one. >> Jordan >> >> On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki <[email protected]> >> wrote: >> >> > TF2 Server crashes with a segfault on my end, just after >> > Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV / >> > 27005 CL >> > >> > Seems to be because of Metamod / Sourcemod because disabling those makes >> > the server work. Still, I wish those kind of changes in the server could >> > be tested against popular admin tools such as Metamod / Sourcemod next >> > time. Now I have to wait for an update for those two if I want my server >> > back. >> > >> > Unless I'm the only one with this crash? >> > >> > Axel >> > >> > Jason Ruymen a écrit : >> > > Required updates for Team Fortress 2 and Day of Defeat: Source* have >> been >> > released. Please use hldsupdatetool to receive them. The specific >> changes >> > include: >> > > >> > > New Content >> > > - Added King Of The Hill game mode. >> > > - Added custom animations played by the losing team during the >> post-win >> > state. They are moved into third person camera to enjoy them. >> > > - Added lots of new hats. >> > > >> > > Additions / Changes: >> > > - Added "Auto Reload" option to the multiplayer advanced options. >> > > - Clip-based weapons that reload a full clip at a time can now >> have >> > their reloads aborted by firing. >> > > - Pistol now fires at a fixed rate, not based on the speed at which >> you >> > press the firing button. >> > > - Added a color blind option to add a Jarate icon above enemies who >> are >> > busy accepting a terrifying existence where they have no dignity. >> > > - Significantly reduced the amount of network traffic being sent. >> > > - Capturing the flag in a CTF game mode gives the entire capturing >> team >> > 10 seconds of critboost. >> > > - Sappers attached to a teleporter automatically place another Sapper >> on >> > the other end of the teleporter, if it exists. >> > > - Engineers wrenching a teleporter will repair the other end as >> > well, and remove Sappers from both if they exist. >> > > - Disguised Spies no longer trigger On-Hit effects (like the >> > Blutsauger's heal). >> > > - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen >> > having ineffective rocket/grenade jumps. >> > > - Added an item panel to the spectator cam that shows non-standard >> items >> > being carried by the player you're spectating. >> > > - Added an "Inspect" key that allows you to look at items being >> carried >> > by your team mates. >> > > - Backpack improvements: >> > > - Added drag & drop to move items around. Item positions are >> > maintained on the backend. >> > > - Added multi-select, allowing you to delete multiple items at >> > once. >> > > - Added a new key to the key binding page that opens your >> inventory >> > directly to your backpack. >> > > - Fixed mouseover panel being incorrectly position when the >> > backpack first appears. >> > > - Cloaked Spies standing in valid backstab positions no longer raise >> > their knife. >> > > - Added current map name and gametype to the bottom right of >> scoreboard. >> > > - Added class icons to tips on the loadout and loading screens. >> > > - Improved visuals around flags when they're being carried by a >> player. >> > > - Improved critboosted visuals, making it much clearer when an enemy >> has >> > critboost. >> > > - Updated the loading panel to show the game type under the map name >> > during level transition. >> > > - In-game chat dialog now supports full Unicode characters. >> > > - Added BLU main menu background. >> > > - Added response caching for some server queries to help reduce the >> CPU >> > load from DOS attacks. >> > > - Teammates no longer block friendly radius damage. Prevents nearby >> > teammates causing rocket/grenade jumps to fail. >> > > >> > > Map Changes: >> > > - Update PLR_Pipeline >> > > - Increased the starting advantage in the third round if a team >> has >> > won the first two rounds. >> > > - Fixed carts not continuing to the second round if they're >> capped >> > at the same time in the first round. >> > > - Fixed being able to shoot pipebombs over the starting gates in >> > the first round. >> > > - Fixed being able to open the doors in the first round before >> the >> > setup time was finished. >> > > - Fixed players getting stuck in some doors. >> > > - Fixed players being able to get onto rooftops and out of the >> map >> > boundaries. >> > > - Fixed other minor bugs and exploits. >> > > - Added community map Arena_Offblast >> > > - Added community map Cp_Yukon >> > > - Update Arena_Sawmill >> > > - Fixed DirectX8 bug where some models would not be visible. >> > > - Fixed exploit with building teleporters outside of the map. >> > > - Updated CP_Granary >> > > - Made a few changes to improve balance based on competitive >> > community feedback. >> > > >> > > Item Reworks: >> > > - The Force of Nature >> > > - The enemy knockback now only `works in close range and behaves >> > more like the Pyro's air blast. >> > > - Enemies cannot be juggled by the FaN's effect. >> > > - The self-knockback has also changed to respect the firer's >> view >> > angle. Looking up while shooting will no longer propel the enemy >> upwards. >> > > - Knockback is now scaled by damage done. >> > > - The Sandman: >> > > - A Scout will receive 1 point for stunning an enemy and 2 >> points >> > for a long range stun. >> > > - Stunned players now take 75% of all incoming damage instead of >> > 50%. >> > > - Übercharged players can no longer be stunned. >> > > - Heavies spinning their mini-guns will continue to spin when >> > stunned (whether the left or right mouse button is pressed). >> > > - The minimum distance to stun a target has been reduced. >> > > - The negative attribute has changed from "no double jump" to >> "-25 >> > max health". >> > > >> > > Fixes: >> > > - Fixed various issues around layout & presentation of items inside >> the >> > Backpack and "X is carrying" item dialogs. >> > > - Fixed an exploit that allowed players to work around sv_pure. >> > > - Particle files are now protected by sv_pure. >> > > - Fixed critboost effect getting stuck on when you die while >> > critboosted. >> > > - Fixed Timer HUD element backgrounds not being the correct color if >> you >> > change teams during waiting for players. >> > > - Fixed a couple of issues with the way critboosts affected The >> Huntsman >> > and the Spy's knife. >> > > - Fixed an exploit where you could reload The Huntsman faster than >> > intended. >> > > - Fixed Heavy "civilian" exploit. >> > > - Fixed a set of exploits using the DXSupport config files. >> > > - Fixed r_screenfademinsize and r_screenfademaxsize exploits. >> > > - Fixed sentries firing at a fully cloaked Spy if they're still the >> > closest target. >> > > >> > > Community requests: >> > > - Added a HUD element for hybrid CTF & CP maps. >> > > - Supports 1 or 2 flags, and any number of CPs. >> > > - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in >> > their map to enable it. >> > > - Added custom kill server log text "train" and "saw" for deaths >> caused >> > by these environmental hazards. >> > > Format: "%s<%i><%s><%s>" committed suicide with "world" >> (customkill >> > "%s") (attacker_position "%d %d %d") >> > > - Added new "medic_death" event for server logs: >> > > Format: "%s<%i><%s><%s>" triggered "medic_death" against >> > "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") >> > > - healing is the amount the Medic healed in that life >> > > - ubercharge (1/0) is whether they died with a full charge >> > > - Added "func_respawnflag" trigger entity. It will remove & return >> the >> > flag if a flag carrier touches it, or if the flag falls into it. >> > > >> > > * The DoDS update is needed for the new engine changes. No client >> > changes have been made. >> > > >> > > Jason >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > Żuko > -- Żuko _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

