(01:35:52)      —› topic: (ChanServ) changes topic to (SourceMod - [
http://www.sourcemod.net ] - News: yes SM on TF2 is broken)

2009/8/14 Zuko <[email protected]>

> maybe metamod / sourcemod?
>
> 2009/8/14 Jordan Toor <[email protected]>
>
> I have the crash as well. I agree it would be nice if Valve would test
>> srcds
>> with popular plugins, especially since most servers run atleast one.
>> Jordan
>>
>> On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki <[email protected]>
>> wrote:
>>
>> > TF2 Server crashes with a segfault on my end, just after
>> > Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV /
>> > 27005 CL
>> >
>> > Seems to be because of Metamod / Sourcemod because disabling those makes
>> > the server work. Still, I wish those kind of changes in the server could
>> > be tested against popular admin tools such as Metamod / Sourcemod next
>> > time. Now I have to wait for an update for those two if I want my server
>> > back.
>> >
>> > Unless I'm the only one with this crash?
>> >
>> > Axel
>> >
>> > Jason Ruymen a écrit :
>> > > Required updates for Team Fortress 2 and Day of Defeat: Source* have
>> been
>> > released.  Please use hldsupdatetool to receive them.  The specific
>> changes
>> > include:
>> > >
>> > > New Content
>> > >  - Added King Of The Hill game mode.
>> > >  - Added custom animations played by the losing team during the
>> post-win
>> > state. They are moved into third person camera to enjoy them.
>> > >  - Added lots of new hats.
>> > >
>> > > Additions / Changes:
>> > >  - Added "Auto Reload" option to the multiplayer advanced options.
>> > >       - Clip-based weapons that reload a full clip at a time can now
>> have
>> > their reloads aborted by firing.
>> > >  - Pistol now fires at a fixed rate, not based on the speed at which
>> you
>> > press the firing button.
>> > >  - Added a color blind option to add a Jarate icon above enemies who
>> are
>> > busy accepting a terrifying existence where they have no dignity.
>> > >  - Significantly reduced the amount of network traffic being sent.
>> > >  - Capturing the flag in a CTF game mode gives the entire capturing
>> team
>> > 10 seconds of critboost.
>> > >  - Sappers attached to a teleporter automatically place another Sapper
>> on
>> > the other end of the teleporter, if it exists.
>> > >       - Engineers wrenching a teleporter will repair the other end as
>> > well, and remove Sappers from both if they exist.
>> > >  - Disguised Spies no longer trigger On-Hit effects (like the
>> > Blutsauger's heal).
>> > >  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
>> > having ineffective rocket/grenade jumps.
>> > >  - Added an item panel to the spectator cam that shows non-standard
>> items
>> > being carried by the player you're spectating.
>> > >  - Added an "Inspect" key that allows you to look at items being
>> carried
>> > by your team mates.
>> > >  - Backpack improvements:
>> > >       - Added drag & drop to move items around. Item positions are
>> > maintained on the backend.
>> > >       - Added multi-select, allowing you to delete multiple items at
>> > once.
>> > >       - Added a new key to the key binding page that opens your
>> inventory
>> > directly to your backpack.
>> > >       - Fixed mouseover panel being incorrectly position when the
>> > backpack first appears.
>> > >  - Cloaked Spies standing in valid backstab positions no longer raise
>> > their knife.
>> > >  - Added current map name and gametype to the bottom right of
>> scoreboard.
>> > >  - Added class icons to tips on the loadout and loading screens.
>> > >  - Improved visuals around flags when they're being carried by a
>> player.
>> > >  - Improved critboosted visuals, making it much clearer when an enemy
>> has
>> > critboost.
>> > >  - Updated the loading panel to show the game type under the map name
>> > during level transition.
>> > >  - In-game chat dialog now supports full Unicode characters.
>> > >  - Added BLU main menu background.
>> > >  - Added response caching for some server queries to help reduce the
>> CPU
>> > load from DOS attacks.
>> > >  - Teammates no longer block friendly radius damage. Prevents nearby
>> > teammates causing rocket/grenade jumps to fail.
>> > >
>> > > Map Changes:
>> > >  - Update PLR_Pipeline
>> > >       - Increased the starting advantage in the third round if a team
>> has
>> > won the first two rounds.
>> > >       - Fixed carts not continuing to the second round if they're
>> capped
>> > at the same time in the first round.
>> > >       - Fixed being able to shoot pipebombs over the starting gates in
>> > the first round.
>> > >       - Fixed being able to open the doors in the first round before
>> the
>> > setup time was finished.
>> > >       - Fixed players getting stuck in some doors.
>> > >       - Fixed players being able to get onto rooftops and out of the
>> map
>> > boundaries.
>> > >       - Fixed other minor bugs and exploits.
>> > >  - Added community map Arena_Offblast
>> > >  - Added community map Cp_Yukon
>> > >  - Update Arena_Sawmill
>> > >       - Fixed DirectX8 bug where some models would not be visible.
>> > >       - Fixed exploit with building teleporters outside of the map.
>> > >  - Updated CP_Granary
>> > >       - Made a few changes to improve balance based on competitive
>> > community feedback.
>> > >
>> > > Item Reworks:
>> > >  - The Force of Nature
>> > >       - The enemy knockback now only `works in close range and behaves
>> > more like the Pyro's air blast.
>> > >       - Enemies cannot be juggled by the FaN's effect.
>> > >       - The self-knockback has also changed to respect the firer's
>> view
>> > angle. Looking up while shooting will no longer propel the enemy
>> upwards.
>> > >       - Knockback is now scaled by damage done.
>> > >  - The Sandman:
>> > >       - A Scout will receive 1 point for stunning an enemy and 2
>> points
>> > for a long range stun.
>> > >       - Stunned players now take 75% of all incoming damage instead of
>> > 50%.
>> > >       - Übercharged players can no longer be stunned.
>> > >       - Heavies spinning their mini-guns will continue to spin when
>> > stunned (whether the left or right mouse button is pressed).
>> > >       - The minimum distance to stun a target has been reduced.
>> > >       - The negative attribute has changed from "no double jump" to
>> "-25
>> > max health".
>> > >
>> > > Fixes:
>> > >  - Fixed various issues around layout & presentation of items inside
>> the
>> > Backpack and "X is carrying" item dialogs.
>> > >  - Fixed an exploit that allowed players to work around sv_pure.
>> > >  - Particle files are now protected by sv_pure.
>> > >  - Fixed critboost effect getting stuck on when you die while
>> > critboosted.
>> > >  - Fixed Timer HUD element backgrounds not being the correct color if
>> you
>> > change teams during waiting for players.
>> > >  - Fixed a couple of issues with the way critboosts affected The
>> Huntsman
>> > and the Spy's knife.
>> > >  - Fixed an exploit where you could reload The Huntsman faster than
>> > intended.
>> > >  - Fixed Heavy "civilian" exploit.
>> > >  - Fixed a set of exploits using the DXSupport config files.
>> > >  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
>> > >  - Fixed sentries firing at a fully cloaked Spy if they're still the
>> > closest target.
>> > >
>> > > Community requests:
>> > >  - Added a HUD element for hybrid CTF & CP maps.
>> > >       - Supports 1 or 2 flags, and any number of CPs.
>> > >       - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
>> > their map to enable it.
>> > >  - Added custom kill server log text "train" and "saw" for deaths
>> caused
>> > by these environmental hazards.
>> > >       Format: "%s<%i><%s><%s>" committed suicide with "world"
>> (customkill
>> > "%s") (attacker_position "%d %d %d")
>> > >  - Added new "medic_death" event for server logs:
>> > >       Format: "%s<%i><%s><%s>" triggered "medic_death" against
>> > "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
>> > >             - healing is the amount the Medic healed in that life
>> > >             - ubercharge (1/0) is whether they died with a full charge
>> > >  - Added "func_respawnflag" trigger entity. It will remove & return
>> the
>> > flag if a flag carrier touches it, or if the flag falls into it.
>> > >
>> > > * The DoDS update is needed for the new engine changes.  No client
>> > changes have been made.
>> > >
>> > > Jason
>> > >
>> > > _______________________________________________
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>> > please visit:
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>> > >
>> >
>> >
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>> >
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>
>
>
> --
> Żuko
>



-- 
Żuko
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