maybe metamod / sourcemod?

2009/8/14 Jordan Toor <[email protected]>

> I have the crash as well. I agree it would be nice if Valve would test
> srcds
> with popular plugins, especially since most servers run atleast one.
> Jordan
>
> On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki <[email protected]>
> wrote:
>
> > TF2 Server crashes with a segfault on my end, just after
> > Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV /
> > 27005 CL
> >
> > Seems to be because of Metamod / Sourcemod because disabling those makes
> > the server work. Still, I wish those kind of changes in the server could
> > be tested against popular admin tools such as Metamod / Sourcemod next
> > time. Now I have to wait for an update for those two if I want my server
> > back.
> >
> > Unless I'm the only one with this crash?
> >
> > Axel
> >
> > Jason Ruymen a écrit :
> > > Required updates for Team Fortress 2 and Day of Defeat: Source* have
> been
> > released.  Please use hldsupdatetool to receive them.  The specific
> changes
> > include:
> > >
> > > New Content
> > >  - Added King Of The Hill game mode.
> > >  - Added custom animations played by the losing team during the
> post-win
> > state. They are moved into third person camera to enjoy them.
> > >  - Added lots of new hats.
> > >
> > > Additions / Changes:
> > >  - Added "Auto Reload" option to the multiplayer advanced options.
> > >       - Clip-based weapons that reload a full clip at a time can now
> have
> > their reloads aborted by firing.
> > >  - Pistol now fires at a fixed rate, not based on the speed at which
> you
> > press the firing button.
> > >  - Added a color blind option to add a Jarate icon above enemies who
> are
> > busy accepting a terrifying existence where they have no dignity.
> > >  - Significantly reduced the amount of network traffic being sent.
> > >  - Capturing the flag in a CTF game mode gives the entire capturing
> team
> > 10 seconds of critboost.
> > >  - Sappers attached to a teleporter automatically place another Sapper
> on
> > the other end of the teleporter, if it exists.
> > >       - Engineers wrenching a teleporter will repair the other end as
> > well, and remove Sappers from both if they exist.
> > >  - Disguised Spies no longer trigger On-Hit effects (like the
> > Blutsauger's heal).
> > >  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> > having ineffective rocket/grenade jumps.
> > >  - Added an item panel to the spectator cam that shows non-standard
> items
> > being carried by the player you're spectating.
> > >  - Added an "Inspect" key that allows you to look at items being
> carried
> > by your team mates.
> > >  - Backpack improvements:
> > >       - Added drag & drop to move items around. Item positions are
> > maintained on the backend.
> > >       - Added multi-select, allowing you to delete multiple items at
> > once.
> > >       - Added a new key to the key binding page that opens your
> inventory
> > directly to your backpack.
> > >       - Fixed mouseover panel being incorrectly position when the
> > backpack first appears.
> > >  - Cloaked Spies standing in valid backstab positions no longer raise
> > their knife.
> > >  - Added current map name and gametype to the bottom right of
> scoreboard.
> > >  - Added class icons to tips on the loadout and loading screens.
> > >  - Improved visuals around flags when they're being carried by a
> player.
> > >  - Improved critboosted visuals, making it much clearer when an enemy
> has
> > critboost.
> > >  - Updated the loading panel to show the game type under the map name
> > during level transition.
> > >  - In-game chat dialog now supports full Unicode characters.
> > >  - Added BLU main menu background.
> > >  - Added response caching for some server queries to help reduce the
> CPU
> > load from DOS attacks.
> > >  - Teammates no longer block friendly radius damage. Prevents nearby
> > teammates causing rocket/grenade jumps to fail.
> > >
> > > Map Changes:
> > >  - Update PLR_Pipeline
> > >       - Increased the starting advantage in the third round if a team
> has
> > won the first two rounds.
> > >       - Fixed carts not continuing to the second round if they're
> capped
> > at the same time in the first round.
> > >       - Fixed being able to shoot pipebombs over the starting gates in
> > the first round.
> > >       - Fixed being able to open the doors in the first round before
> the
> > setup time was finished.
> > >       - Fixed players getting stuck in some doors.
> > >       - Fixed players being able to get onto rooftops and out of the
> map
> > boundaries.
> > >       - Fixed other minor bugs and exploits.
> > >  - Added community map Arena_Offblast
> > >  - Added community map Cp_Yukon
> > >  - Update Arena_Sawmill
> > >       - Fixed DirectX8 bug where some models would not be visible.
> > >       - Fixed exploit with building teleporters outside of the map.
> > >  - Updated CP_Granary
> > >       - Made a few changes to improve balance based on competitive
> > community feedback.
> > >
> > > Item Reworks:
> > >  - The Force of Nature
> > >       - The enemy knockback now only `works in close range and behaves
> > more like the Pyro's air blast.
> > >       - Enemies cannot be juggled by the FaN's effect.
> > >       - The self-knockback has also changed to respect the firer's view
> > angle. Looking up while shooting will no longer propel the enemy upwards.
> > >       - Knockback is now scaled by damage done.
> > >  - The Sandman:
> > >       - A Scout will receive 1 point for stunning an enemy and 2 points
> > for a long range stun.
> > >       - Stunned players now take 75% of all incoming damage instead of
> > 50%.
> > >       - Übercharged players can no longer be stunned.
> > >       - Heavies spinning their mini-guns will continue to spin when
> > stunned (whether the left or right mouse button is pressed).
> > >       - The minimum distance to stun a target has been reduced.
> > >       - The negative attribute has changed from "no double jump" to
> "-25
> > max health".
> > >
> > > Fixes:
> > >  - Fixed various issues around layout & presentation of items inside
> the
> > Backpack and "X is carrying" item dialogs.
> > >  - Fixed an exploit that allowed players to work around sv_pure.
> > >  - Particle files are now protected by sv_pure.
> > >  - Fixed critboost effect getting stuck on when you die while
> > critboosted.
> > >  - Fixed Timer HUD element backgrounds not being the correct color if
> you
> > change teams during waiting for players.
> > >  - Fixed a couple of issues with the way critboosts affected The
> Huntsman
> > and the Spy's knife.
> > >  - Fixed an exploit where you could reload The Huntsman faster than
> > intended.
> > >  - Fixed Heavy "civilian" exploit.
> > >  - Fixed a set of exploits using the DXSupport config files.
> > >  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
> > >  - Fixed sentries firing at a fully cloaked Spy if they're still the
> > closest target.
> > >
> > > Community requests:
> > >  - Added a HUD element for hybrid CTF & CP maps.
> > >       - Supports 1 or 2 flags, and any number of CPs.
> > >       - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
> > their map to enable it.
> > >  - Added custom kill server log text "train" and "saw" for deaths
> caused
> > by these environmental hazards.
> > >       Format: "%s<%i><%s><%s>" committed suicide with "world"
> (customkill
> > "%s") (attacker_position "%d %d %d")
> > >  - Added new "medic_death" event for server logs:
> > >       Format: "%s<%i><%s><%s>" triggered "medic_death" against
> > "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
> > >             - healing is the amount the Medic healed in that life
> > >             - ubercharge (1/0) is whether they died with a full charge
> > >  - Added "func_respawnflag" trigger entity. It will remove & return the
> > flag if a flag carrier touches it, or if the flag falls into it.
> > >
> > > * The DoDS update is needed for the new engine changes.  No client
> > changes have been made.
> > >
> > > Jason
> > >
> > > _______________________________________________
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> > >
> >
> >
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-- 
Żuko
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