Indeed, soldier cant jump anymore normally.

Bring some skill back in the game would be nice too, just take out your 
huntsman, and shoot next to someone's head.. its still a headshot. You can 
actually see it passing you on the left or right at that moment.

-----Oorspronkelijk bericht-----
Van: [email protected] 
[mailto:[email protected]] Namens Zuko
Verzonden: zaterdag 15 augustus 2009 4:19
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update 
Released

plz fix rocket jumps...

2009/8/15 Donnie Newlove <[email protected]>

> Great, I did not think we would get that one so fast.
>
> Anyway, is it OK to report a bug? Great. So, when the flag is capped
> everyone with get critbuffed, including cloaked spies. This of course
> is not the problem, the problem is that enemy players can see that
> despite the cloak. I don't know if the same thing happens with
> disguises.
>
> On Sat, Aug 15, 2009 at 2:03 AM, Jason Ruymen<[email protected]>
> wrote:
> > A required update for Team Fortress 2 and Day of Defeat: Source* is now
> available.  Please run hldsupdatetool to receive the update.  The specific
> changes include:
> >
> > Team Fortress 2
> >  - Fixed "r_rootlod" being marked as a cheat, which prevented it from
> being changed and caused a significant performance loss for some GPUs.
> >  - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are
> ready to deploy an ÜberCharge."
> >  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
> >      - Due to many requests, added server ConVar "tf_overtime_nag". When
> set to 1, it keeps the broken announcer behavior.
> >  - Fixed tournament stopwatch not displaying the time in the HUD.
> >  - Fixed a bug with cloak meter regen and drain rates.
> >  - Fixed Spies not being able to go invis while reloading.
> >  - Fixed pipebombs sticking to saw blades.
> >  - Fixed weapons not being hidden properly during loser state anims.
> >  - Fixed a case where radius damage didn't reduce damage to self.
> >      - Fixes Demomen taking too much damage from their pipebombs.
> >  - Fixed a case where items would never show up in the backpack, even
> though they were available to equip.
> >  - Fixed a case where items weren't being validated properly in class
> loadout slots.
> >
> > Community requests:
> >  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
> >  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1
> capture.
> >
> > * The Day of Defeat: Source update is required due to engine changes.
> >
> > Jason
> >
> > _______________________________________________
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> >
>
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-- 
Żuko
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