Why would anyone want to work on Counter-Strike? The community have always hated every single thing done to the game by Valve, ever. It's a cursed franchise because the fans hate it.
On Sat, Aug 22, 2009 at 3:09 AM, Dave Williams<[email protected]> wrote: > Why do i get the feeling that valve has lost interest in CSS? > > On that same not i noticed that my DOD:S client updated at the same time > the patch was released > > M3PH > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ics > Sent: 21 August 2009 23:16 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > > Where is the fix for Counter-Strike Source? > > -ics > > > Jason Ruymen kirjoitti: >> And I was wrong about the optional part for Team Fortress 2. The TF 2 > update is required. >> >> Jason >> >> -----Original Message----- >> From: [email protected] > [mailto:[email protected]] On Behalf Of Jason > Ruymen >> Sent: Friday, August 21, 2009 2:26 PM >> To: '[email protected]'; > '[email protected]'; '[email protected]' >> Subject: [hlds_linux] TF2/L4D Updates Available >> >> Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries are now available. Please run hldsupdatetool to receive the > update. The specific changes include: >> >> Left 4 Dead Engine: >> - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system >> - Fixed a server crash caused by a client packet claiming to be an > HLTV client when HLTV is disabled on the server >> - Fixed a server crash caused by spoofing a client disconnect message >> - Fixed a server crash caused by sending malformed reliable subchannel > data >> >> Left 4 Dead: >> - Novint Falcon support is now enabled by default >> >> >> Orange Box Engine: >> - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. >> - Fixed a server crash caused by a client packet claiming to be an > HLTV client when HLTV is disabled on the server >> - Fixed a server crash caused by spoofing a client disconnect message >> - Fixed a server crash caused by sending malformed reliable subchannel > data >> - Fixed a server crash related to unbounded settings on some convars >> >> Team Fortress 2: >> - Bullet spread algorithm changed to fire a bullet right down the > crosshair under these circumstances: >> - The first bullet of a spread weapon (except for rapid fire spread > weapons like the minigun) >> - The first bullet of a non-spread weapon if it's been >1.25 seconds > since firing >> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced > dialog >> - Added "motdfile_text" convar to servers, which allows them to > specify a text file that's shown instead of the HTML MOTD to clients > who've turned on this option >> - Fixed radius damage not tracing out of enemies when the explosion > occurs within them >> - Fixes rockets & grenades doing no splash damage when fired point > blank into enemies >> - Added missing snowpuff particles for DX8 players (honest) >> - Restored LOD for the Demoman player model >> - Fixed being able to alt-fire with the fists while stunned as a Heavy >> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during > the middle of a round >> - Fixed the "The Big Hurt" achievement not being awarded for players > who already have the required count >> - Fixed sv_pure not reloading the map's custom particle file >> - Custom particle effects contained within maps must now be placed in > the \particles directory >> - Fixed another case where items weren't being validated properly in > class loadout slots >> >> Community requests: >> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode >> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 > kills to 1 capture >> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities >> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color >> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using > the wrong skin >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

