Why would anyone want to work on Counter-Strike? The community have
always hated every single thing done to the game by Valve, ever. It's
a cursed franchise because the fans hate it.

On Sat, Aug 22, 2009 at 3:09 AM, Dave
Williams<[email protected]> wrote:
> Why do i get the feeling that valve has lost interest in CSS?
>
> On that same not i noticed that my DOD:S client updated at the same time
> the patch was released
>
> M3PH
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ics
> Sent: 21 August 2009 23:16
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>
> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
>
> Where is the fix for Counter-Strike Source?
>
> -ics
>
>
> Jason Ruymen kirjoitti:
>> And I was wrong about the optional part for Team Fortress 2.  The TF 2
> update is required.
>>
>> Jason
>>
>> -----Original Message-----
>> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jason
> Ruymen
>> Sent: Friday, August 21, 2009 2:26 PM
>> To: '[email protected]';
> '[email protected]'; '[email protected]'
>> Subject: [hlds_linux] TF2/L4D Updates Available
>>
>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries are now available.  Please run hldsupdatetool to receive the
> update.  The specific changes include:
>>
>> Left 4 Dead Engine:
>> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
>> - Fixed a server crash caused by a client packet claiming to be an
> HLTV client when HLTV is disabled on the server
>> - Fixed a server crash caused by spoofing a client disconnect message
>> - Fixed a server crash caused by sending malformed reliable subchannel
> data
>>
>> Left 4 Dead:
>> - Novint Falcon support is now enabled by default
>>
>>
>> Orange Box Engine:
>> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system.
>> - Fixed a server crash caused by a client packet claiming to be an
> HLTV client when HLTV is disabled on the server
>> - Fixed a server crash caused by spoofing a client disconnect message
>> - Fixed a server crash caused by sending malformed reliable subchannel
> data
>> - Fixed a server crash related to unbounded settings on some convars
>>
>> Team Fortress 2:
>> - Bullet spread algorithm changed to fire a bullet right down the
> crosshair under these circumstances:
>>  - The first bullet of a spread weapon (except for rapid fire spread
> weapons like the minigun)
>>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since firing
>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> dialog
>>  - Added "motdfile_text" convar to servers, which allows them to
> specify a text file that's shown instead of the HTML MOTD to clients
> who've turned on this option
>> - Fixed radius damage not tracing out of enemies when the explosion
> occurs within them
>>  - Fixes rockets & grenades doing no splash damage when fired point
> blank into enemies
>> - Added missing snowpuff particles for DX8 players (honest)
>> - Restored LOD for the Demoman player model
>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
> the middle of a round
>> - Fixed the "The Big Hurt" achievement not being awarded for players
> who already have the required count
>> - Fixed sv_pure not reloading the map's custom particle file
>>  - Custom particle effects contained within maps must now be placed in
> the \particles directory
>> - Fixed another case where items weren't being validated properly in
> class loadout slots
>>
>> Community requests:
>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10
> kills to 1 capture
>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> func_capturezone entities
>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using
> the wrong skin
>>
>> Jason
>>
>>
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>
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