Why do i get the feeling that valve has lost interest in CSS? On that same not i noticed that my DOD:S client updated at the same time the patch was released
M3PH -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of ics Sent: 21 August 2009 23:16 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2/L4D Updates Available - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system Where is the fix for Counter-Strike Source? -ics Jason Ruymen kirjoitti: > And I was wrong about the optional part for Team Fortress 2. The TF 2 update is required. > > Jason > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On Behalf Of Jason Ruymen > Sent: Friday, August 21, 2009 2:26 PM > To: '[email protected]'; '[email protected]'; '[email protected]' > Subject: [hlds_linux] TF2/L4D Updates Available > > Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are now available. Please run hldsupdatetool to receive the update. The specific changes include: > > Left 4 Dead Engine: > - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system > - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > > Left 4 Dead: > - Novint Falcon support is now enabled by default > > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > - Fixed a server crash related to unbounded settings on some convars > > Team Fortress 2: > - Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: > - The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) > - The first bullet of a non-spread weapon if it's been >1.25 seconds since firing > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > - Added "motdfile_text" convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option > - Fixed radius damage not tracing out of enemies when the explosion occurs within them > - Fixes rockets & grenades doing no splash damage when fired point blank into enemies > - Added missing snowpuff particles for DX8 players (honest) > - Restored LOD for the Demoman player model > - Fixed being able to alt-fire with the fists while stunned as a Heavy > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round > - Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count > - Fixed sv_pure not reloading the map's custom particle file > - Custom particle effects contained within maps must now be placed in the \particles directory > - Fixed another case where items weren't being validated properly in class loadout slots > > Community requests: > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

