First you can try the fps your kernel can hanlde out of the box by using 
fps_max 0 . The Debian kernel for example gets you the 1000fps out of 
the box.
For security reasons i rebuild it with only the drivers i need and 
loadable Modules support disabled (In my opinion the less code you can 
execute on a server the better).
The most important thing is not to get high fps. The most important 
thing is to get them stable. The most player do not realise a difference 
between a 300 500 or even 1000 fps server. What they will easy notice is 
when the serverfps will drop from 950-50 etc....

Here is a howto for a RT patched kernel: 
http://wiki.fragaholics.de/index.php/EN:Linux_Kernel_Optimization
Just try out your kernel with the resheduling and idler part of this 
tutorial. Maybe you get already the results you need with the standart 
kernel.

Eric Greer schrieb:
> This is all really awesome information everyone and I am very appreciative
> of all your ime and knowledge... however...
>
> What does this mean to the guy who hasn't recompiled a linux kenel before?
> Right now I'm seting fps_max on the command line to 500. Can I get more than
> 500 fps without recompiling?  What settings would that require?
>
> If I do have to recompile, where do I start learning for that?  How
> dangerous is it?
>
> Thanks again everyone,
>
> Eric
>
>
> On Sat, Sep 5, 2009 at 7:46 PM, Gary Stanley <[email protected]>wrote:
>
>   
>> At 09:50 AM 9/5/2009, Joseph Laws wrote:
>>     
>>> I've never cared for the RT patches...but the hi-res timers pre 2.6.24
>>> are very solid.
>>>       
>> RT patches try and reduce the latency of a great multitude of things,
>> but the only ones that really count
>> are the scheduler latency. The 2.6.22 kernels without CFS are better
>> than the newer ones :)
>>
>> The best mainline kernels are the 2.4 series, because nanosleep will
>> busy wait.
>>
>>
>>
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